Cleric Spells — Tier 4

Create Food & Water

  • Casting Time: 1 Turn (10 minutes)
  • Range: Self
  • Duration: Instant
  • Effect: Creates enough food & water for 12 people (or mounts) for 1 day.
  • Boost: Double the amount created.

Cure Serious Wounds

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Heals PB×d6 + PB HP.
  • Boost: +1d6 HP.

Neutralize Poison

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Ends poison on 1 creature or object.
  • Boost: Also restores 1d6 HP.

Speak with Plants

  • Same as Druid version (Tier 2).

Tongues

  • Casting Time: 1 Action or Ritual
  • Range: Self
  • Duration: 1 Turn
  • Effect: Speak and understand any language.
  • Boost: Duration +1 Turn.

Animate Dead

  • Casting Time: 1 Turn
  • Range: Near (30 ft)
  • Duration: Permanent until destroyed
  • Effect: Raise 1d6 skeletons or 1d4 zombies from corpses. Undead obey simple verbal commands. A Cleric may control up to PB × 2 HD of undead at once; exceeding this limit causes oldest undead to collapse.
  • Boost: +1d4 creatures.

Dispel Magic

Divination

  • Casting Time: 1 Turn or Ritual
  • Range: Self
  • Duration: Instant
  • Effect: Ask your deity about an event, location, or creature. Receive a short truthful answer (1-2 sentences). The answer concerns events within one week. Vague questions receive vague answers.
  • Boost: Receive additional detail.

Magic-User Spells — Tier 4

Charm Monster

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Until dispelled or broken
  • Effect: Monster must make a WIS spell save or become charmed as if Charm Person.
  • Boost: Affect +1 target.

Confusion

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: 3d6 creatures in a 15-ft radius must make a WIS spell save or act randomly each round. Roll d6: 1 act normally, 2 do nothing, 3-4 flee, 5-6 attack nearest creature.
  • Boost: Duration +1 Turn.

Dimension Door

  • Casting Time: 1 Action
  • Range: Self + 1 ally
  • Duration: Instant
  • Effect: Teleport up to 360 ft to a visible or known location.
  • Boost: Bring +1 creature.

Growth of Plants

  • Casting Time: 1 Action or Ritual
  • Range: Near (30 ft)
  • Duration: Permanent
  • Effect: Vegetation in 30-ft radius grows thick, halving speed.
  • Boost: Radius doubles.

Hallucinatory Terrain

  • Casting Time: 1 Action or Ritual
  • Range: Far (120 ft)
  • Duration: Concentration, up to 1 day
  • Effect: Creates illusory terrain (forest, swamp, desert). Interaction or INT spell save disbelieves.
  • Boost: Area doubles.

Massmorph

  • Casting Time: 1 Action or Ritual
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Up to 100 humanoids appear as trees.
  • Boost: Duration +1 Turn.

Monster Summoning I

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Summons 1d6 monsters of 2 HD or less (Referee decides).
  • Boost: +1d6 monsters.

Polymorph Other

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent (until dispelled)
  • Effect: Transform 1 creature into another form (±2 HD). Target gains new form’s physical stats but keeps mind. WIS spell save resists.
  • Boost: Target suffers Setback on save.

Polymorph Self

  • Casting Time: 1 Action
  • Range: Self
  • Duration: Concentration, 1 Turn
  • Effect: Caster takes form of another creature (±2 HD). Gains physical abilities but not magical powers or breath weapons.
  • Boost: Duration +1 Turn.

Remove Curse

  • Same as Cleric version.

Wall of Fire

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: 20-ft long, 10-ft high wall inflicts 2d6 fire damage crossing/adjacent (CON spell save for half).
  • Boost: Extend wall by 10 ft or +1d6 damage.

Wizard Eye

  • Casting Time: 1 Action or Ritual
  • Range: Self (eye, Far)
  • Duration: Concentration, 1 Turn
  • Effect: Invisible eye scouts up to 120 ft, relaying vision.
  • Boost: Duration +1 Turn.

Druid Spells — Tier 4

Animal Growth

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Up to 2d6 normal animals grow to double size (HD doubled).
  • Boost: +1d6 animals.

Call Woodland Beings

  • Casting Time: 1 Turn (10 minutes)
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Summon fey creatures (roll d6): 1-2 Sprites (2d4), 3-4 Pixies (1d4), 5 Satyrs (1d2), 6 Dryad (1). Creatures are friendly and will aid the caster. See also Animal Summoning for natural beasts.
  • Boost: Roll twice, choose result.

Dispel Magic

  • Same as Magic-User version.

Hallucinatory Terrain

  • Same as Magic-User version.

Ice Storm

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: 20-ft radius hailstorm deals caster level × d6 damage (half bludgeoning, half cold). DEX spell save for half.
  • Boost: +1d6 damage.

Sticks to Snakes

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: 2d6 sticks animate into poisonous snakes (1 HD each).
  • Boost: +1d6 snakes.

Wall of Thorns

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Creates 60-ft long, 10-ft high hedge of thorns. Moving through deals 2d6 damage (no save).
  • Boost: Wall extends +20 ft.