Monsters W


Wasp, Giant

HD 4 | AC 16 | HP 16 | Darkvision
Atk sting (d4 + poison) | Mv Normal, Fly Fast | Ml 9 | XP 160
Poison Sting (DC 8 CON or paralysed for 1 day). Carries paralysed prey back to nest.
Paper-nest builders. Aggressively defend their territory.


Weasel, Giant

HD 3 | AC 10 | HP 12 | Darkvision
Atk bite (2d4) | Mv Fast | Ml 8 | XP 90
Blood Drain: On hit, clamps and drains 2d6 HP per round automatically.
Can be trained as guards (deadlier than dogs, but won’t warn of intruders). Pelts worth 1d6×100gp.


Whale, Killer

HD 6 | AC 13 | HP 24 | Blindsight
Atk bite (2d6) | Mv Swim Fast | Ml 10 | XP 360
Pack Tactics: Edge when ally within Close. Will attack boats if hungry.
Hunt in pods. Tip ice floes. Corner prey against rocks.


Whale, Sperm

HD 16 | AC 13 | HP 64 | Blindsight
Atk bite (3d12) or tail (2d10) | Mv Swim Fast | Ml 10 | XP 2560
Swallow Whole (attack 4+ over needed): Small prey swallowed. Can hold breath for 2 hours.
Massive deep divers. Generally peaceful unless provoked.


Wight

HD 3 | AC 14 | HP 12 | Darkvision | Immune: non-magical/non-silver weapons, sleep, charm
Atk bite (2d4) | Mv Normal | Ml 9 | XP 90
Energy Drain: Touch drains 1 level. Victims drained to 0 become wights.
Dwell in tombs, graveyards, and barrows. Lesser cousins of wraiths.


Will-o’-Wisp

HD 9 | AC 27 | HP 36 | Darkvision
Atk shock (2d6 lightning) | Mv Fly Fast | Ml 7 | XP 810
Can brighten, dim, or reshape its glow (appear as lights, wisps, or glowing figures). Intelligent; can be forced to reveal treasure.
Lures travelers to their doom—quicksand, cliffs, deep water.


Wolf

HD 2 | AC 12 | HP 8
Atk bite (d6) | Mv Fast | Ml 8 | XP 40
Pack Tactics: Edge when ally within Close.
Travel in packs. Prefer the weak, the young, the separated.


Wolf, Dire

HD 4 | AC 14 | HP 16
Atk bite (d8) | Mv Fast | Ml 8 | XP 160
Pack Tactics: Edge when ally within Close.
Larger, fiercer prehistoric wolves. Often ridden by goblins or in the service of darker powers.


Worg

HD 4 | AC 13 | HP 16 | Darkvision
Atk bite (2d4) | Mv Fast | Ml 9 | XP 160
Can speak Goblin and Common.
Evil, intelligent wolves. Serve as mounts for goblins and hobgoblins.


Wraith

HD 4 | AC 16 | HP 16 | Incorporeal | Immune: non-magical/non-silver weapons (silver = half damage)
Atk touch (special) | Mv Fly Fast | Ml 10 | XP 160
Energy Drain: Touch drains 1 level. Victims drained to 0 become wights. Arrows (even magic/silver) deal only 1 HP.
Powerful wights. More terrible, more relentless.


Wyvern

HD 7 | AC 16 | HP 28
Atk bite (2d8) or sting (d6 + poison) | Mv Slow, Fly Fast | Ml 8 | XP 490
Poison Sting (DC 12 CON or drop to 0 HP).
Two-legged dragon. Smaller, less intelligent, no breath weapon. Still deadly.