Key Terms
The vocabulary you’ll see throughout this book.
Ranges
How far things are from you.
| Range | Distance | Examples |
|---|---|---|
| Close | Within 5 ft | Melee range, a whisper |
| Near | Within 30 ft | Thrown weapons, normal conversation |
| Far | 30–120 ft | Bows and crossbows, a shout |
| Very Far | Beyond 120 ft | Out of weapon range, often out of sight |
Speeds
How fast you move.
| Speed | Per Round | Notes |
|---|---|---|
| Slow | 15 ft | Sneaking, encumbered, difficult terrain |
| Normal | 30 ft | Standard movement |
| Fast | 45 ft | Unencumbered, urgent |
Heavy armor, overloaded packs, or difficult conditions drop your Speed by one step.
Time
How long things take.
| Unit | Duration | When You Use It |
|---|---|---|
| Round | 6 seconds | Combat—one turn per combatant |
| Turn | 10 minutes | Dungeon exploration—searching, picking locks |
| Watch | 6 hours | Wilderness travel, long rests (4 Watches = 1 day) |
Rests
How you recover.
| Rest Type | Duration | What You Get |
|---|---|---|
| Breather | 10 minutes | Spend Hit Dice to heal, clear 1 Fatigue |
| Night’s Rest | 8 hours | Regain half your Hit Dice, clear all Fatigue |
| Safe Haven | 1 week in safety | Full HP, all Hit Dice, remove lingering conditions |
Rests require 1 Supply per person (food, water, bandages).
Resources
What you track and spend.
| Resource | What It Is |
|---|---|
| Supply | Abstract provisions—food, water, bandages. Spend 1 per rest. |
| Fatigue | Exhaustion from forced marches, missed sleep, harsh conditions. Each level gives Setback on all rolls. 5 Fatigue = collapse. |
| Hit Dice | Your recovery pool. Spend during Breathers to heal (roll + CON per die). |
| Boost Die | Personal resource for clutch moments. Add d6 to any roll. |
Conditions
States that affect you.
| Condition | Effect |
|---|---|
| Prone | Setback on attacks. Melee attacks against you have Edge. Stand up costs half your movement. |
| Grappled | Speed 0. Can’t move until you break free (contest of STR). |
| Frightened | Setback on checks and attacks while you can see the source. Can’t willingly move closer. |
| Blinded | Can’t see. Auto-fail sight-based checks. Attacks have Setback, attacks against you have Edge. |
| Deafened | Can’t hear. Auto-fail hearing-based checks. |
| Poisoned | Setback on attacks and checks. |
| Stunned | Can’t act or move. Auto-fail STR and DEX saves. Attacks against you have Edge. |
| Incapacitated | Can’t take actions or reactions. |
| Unconscious | Incapacitated, can’t move or speak, unaware. Drop whatever you’re holding, fall Prone. |
For the full terminology reference, see Appendix: Terminology.