Generators
These d66 tables combine to create items, NPCs, and more. Roll on multiple tables and combine the results - the same combination means different things depending on context.
The philosophy: “A sword” and “a guard” are forgettable. “A notched iron blade with a wolf etched into the pommel” and “a nervous guard with flour on his boots” create questions. These tables help you create the second kind.
The d66 System
Roll two six-sided dice. The first die picks the row (1-6), the second picks the column (1-6). A roll of 3,5 means row 3, column 5.
Every table uses this format. Once you learn it, generation takes seconds.
Formula Combinations
Each generator includes formulas - explicit instructions for combining tables. This solves the problem many random tables leave implicit: how do I use these together?
Example item formula: Quality + Material + Form
- Roll Quality: 3,4 = Jeweled
- Roll Material: 1,2 = Iron
- Roll Form: 1,1 = Sword
- Result: Jeweled Iron Sword
Example NPC formula: Appearance + Demeanor + Occupation
- Roll Appearance: 1,1 = Scarred
- Roll Demeanor: 2,3 = Gregarious
- Roll Occupation: 4,2 = Soldier
- Result: A scarred, friendly soldier
The formulas range from quick (2-3 tables) to full (5-6 tables). Pick the depth you need.
Context Determines Meaning
The same combination means different things based on where it’s found:
“Ancient Iron Ring”
- Found in a peasant’s pocket: A family heirloom, worth 5gp sentimentally
- Found in a dragon’s hoard: Minor magic - the ring grants its wearer the dragon’s ancient language
- Found on a lich’s finger: Major artifact - binding the wearer to serve whoever placed it
The tables generate combinations. You interpret them.
Contents
- Item Generator — Treasure, weapons, armor, artifacts
- NPCs & Factions — Characters, organizations, names by ancestry
- Dungeon Generator (planned) — Dungeon concepts, room stocking, dressing
- Wilderness Generator (planned) — Hex features, landmarks, travel events
- Town Generator (planned) — Settlements, buildings, local situations
Design Notes
These generators follow principles from Maze Rats and Knave:
- d66 tables - 36 entries each, easy to read, enough variety
- Explicit formulas - Don’t make referees figure out combinations
- Modular tables - Roll only what you need
- Context over mechanics - Same result, different meanings
- Questions over answers - Every result should prompt “why?”
The tables grow with use. Add entries that fit your world, remove ones that don’t.