Generators

These d66 tables combine to create items, NPCs, and more. Roll on multiple tables and combine the results - the same combination means different things depending on context.

The philosophy: “A sword” and “a guard” are forgettable. “A notched iron blade with a wolf etched into the pommel” and “a nervous guard with flour on his boots” create questions. These tables help you create the second kind.


The d66 System

Roll two six-sided dice. The first die picks the row (1-6), the second picks the column (1-6). A roll of 3,5 means row 3, column 5.

Every table uses this format. Once you learn it, generation takes seconds.


Formula Combinations

Each generator includes formulas - explicit instructions for combining tables. This solves the problem many random tables leave implicit: how do I use these together?

Example item formula: Quality + Material + Form

  • Roll Quality: 3,4 = Jeweled
  • Roll Material: 1,2 = Iron
  • Roll Form: 1,1 = Sword
  • Result: Jeweled Iron Sword

Example NPC formula: Appearance + Demeanor + Occupation

  • Roll Appearance: 1,1 = Scarred
  • Roll Demeanor: 2,3 = Gregarious
  • Roll Occupation: 4,2 = Soldier
  • Result: A scarred, friendly soldier

The formulas range from quick (2-3 tables) to full (5-6 tables). Pick the depth you need.


Context Determines Meaning

The same combination means different things based on where it’s found:

“Ancient Iron Ring”

  • Found in a peasant’s pocket: A family heirloom, worth 5gp sentimentally
  • Found in a dragon’s hoard: Minor magic - the ring grants its wearer the dragon’s ancient language
  • Found on a lich’s finger: Major artifact - binding the wearer to serve whoever placed it

The tables generate combinations. You interpret them.


Contents

  • Item Generator — Treasure, weapons, armor, artifacts
  • NPCs & Factions — Characters, organizations, names by ancestry
  • Dungeon Generator (planned) — Dungeon concepts, room stocking, dressing
  • Wilderness Generator (planned) — Hex features, landmarks, travel events
  • Town Generator (planned) — Settlements, buildings, local situations

Design Notes

These generators follow principles from Maze Rats and Knave:

  1. d66 tables - 36 entries each, easy to read, enough variety
  2. Explicit formulas - Don’t make referees figure out combinations
  3. Modular tables - Roll only what you need
  4. Context over mechanics - Same result, different meanings
  5. Questions over answers - Every result should prompt “why?”

The tables grow with use. Add entries that fit your world, remove ones that don’t.


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