Monsters K
Kobold
HD 1/2 | AC 12 | HP 2 | Darkvision
Atk dagger (d4) or sling (d4, Near) | Mv Normal | Ml 6 | XP 5
Sunlight Sensitivity: Setback in bright light. Swarm Tactics: Edge when 3+ kobolds attack same target.
Small, reptilian, and vicious. What they lack in strength they make up in numbers and cunning.
Kobold Trapmaster
HD 1 | AC 12 | HP 4 | Darkvision
Atk dagger (d4) or alchemist fire (d6, Near, burns for d4/round) | Mv Normal | Ml 7 | XP 10
Sunlight Sensitivity. Knows Every Trap: can trigger any trap in the lair from a distance. Carries nets, caltrops, and fire.
The one who builds the murder holes. Stay on their good side.
Kobold Chief
HD 2 | AC 13 | HP 8 | Darkvision
Atk spear (d6) or poison blowpipe (d4 + poison, Near) | Mv Normal | Ml 8 | XP 40
Poison (DC 8 CON, d6: 1-2 sleep, 3-4 Setback 1 turn, 5-6 +d4 damage).
Sunlight Sensitivity. Swarm Tactics. Meatshield: when hit, redirect damage to an adjacent kobold.
Leads from behind a wall of expendable minions. Carries a bag of dirty darts—even he doesn’t know which is which.