Item Generator

These tables combine to create items, treasures, and artifacts. Roll on multiple tables and combine the results - the same combination means different things depending on context.

The philosophy: “A gold necklace” is forgettable. “A tarnished silver locket containing a portrait of a child” creates questions. These tables help you create the second kind.


How to Use These Tables

Reading d66 Tables

Roll two six-sided dice. The first die picks the row (1-6), the second picks the column (1-6). A roll of 3,5 means row 3, column 5.

The Formula System

Pick or roll a formula, then roll on the indicated tables:

d6 Formula Example
1 Material + Form Bone Ring
2 Color + Form Crimson Mask
3 Quality + Form Ancient Crown
4 Quality + Material + Form Cracked Obsidian Bowl
5 Color + Material + Form Verdigris Bronze Mirror
6 Quality + Color + Material + Form Ornate Crimson Bone Cup

For magical items, add Effect and optionally Quirk:

d6 Magical Formula Example
1 Effect + Form Whispering Blade
2 Effect + Material + Form Burning Salt Chain
3 Material + Effect + Form Iron Devouring Mask
4 Quality + Effect + Form Ancient Binding Crown
5 Effect + Form (Quirk) Screaming Mirror (Jealous)
6 Full combination (Quirk) Forgotten Bone Weeping Skull (Hungry)

Context Determines Power

The same combination means different things based on where it’s found:

Crimson + Bone + Cup

  • Mundane treasure: A drinking cup carved from stained bone. Worth 15gp to the right buyer.
  • Minor magic: A cup that fills with blood-red wine once per day. The wine is nourishing but tastes of copper.
  • Major magic: Drink from it while holding bones to speak with their former owner. One question per use.
  • Epic artifact: “The Skull-Cup of Marath” - any bones placed within reform into a loyal skeleton servant.

Materials (d66)

What is it made of?

  1 2 3 4 5 6
1 Bone Iron Bronze Silver Gold Copper
2 Stone Granite Marble Jade Crystal Glass
3 Wood Oak Ash Ebony Driftwood Petrified
4 Leather Hide Fur Scale Chitin Shell
5 Cloth Silk Velvet Linen Wool Sackcloth
6 Ivory Antler Horn Tooth Coral Amber

Colors (d66)

What color is it?

  1 2 3 4 5 6
1 Crimson Scarlet Rust Copper Ochre Gold
2 Amber Saffron Honey Brass Bronze Tan
3 Verdant Emerald Moss Olive Verdigris Jade
4 Azure Cobalt Sapphire Teal Cerulean Slate
5 Violet Plum Amethyst Mauve Indigo Midnight
6 Ashen Bone Ivory Obsidian Onyx Silver

Qualities (d66)

What condition is it in? How was it made?

  1 2 3 4 5 6
1 Ancient Antique Weathered Worn Aged Timeless
2 Cracked Chipped Fractured Broken Shattered Ruined
3 Ornate Elaborate Gilded Jeweled Engraved Filigreed
4 Plain Simple Crude Rough Unfinished Functional
5 Pristine Polished Gleaming Immaculate Perfect Flawless
6 Tarnished Stained Corroded Rusted Blackened Scorched

Forms: Arms (d66)

Weapons, armor, and tools of war.

  1 2 3 4 5 6
1 Sword Blade Dagger Knife Stiletto Dirk
2 Axe Hatchet Cleaver Mattock Pick Maul
3 Spear Lance Pike Javelin Trident Harpoon
4 Mace Flail Hammer Club Staff Rod
5 Bow Arrow Crossbow Bolt Sling Dart
6 Shield Helm Breastplate Gauntlet Greaves Mail

Forms: Worn (d66)

Items worn on the body.

  1 2 3 4 5 6
1 Ring Band Signet Seal Loop Coil
2 Amulet Pendant Talisman Charm Medallion Locket
3 Crown Circlet Diadem Tiara Coronet Wreath
4 Cloak Cape Mantle Shroud Veil Hood
5 Belt Sash Girdle Cord Chain Rope
6 Bracelet Anklet Armband Torc Collar Choker

Forms: Mundane (d66)

Everyday objects, containers, and tools.

  1 2 3 4 5 6
1 Cup Chalice Goblet Bowl Plate Urn
2 Mirror Lens Glass Prism Orb Sphere
3 Key Lock Chain Shackle Cage Box
4 Lantern Candle Torch Lamp Brazier Censer
5 Book Scroll Tablet Map Letter Deck
6 Skull Bone Hand Eye Heart Tooth

Effects: Elemental (d66)

Physical, elemental, and destructive effects.

  1 2 3 4 5 6
1 Burning Blazing Smoldering Scorching Searing Igniting
2 Freezing Chilling Frosting Numbing Crystallizing Shattering
3 Shocking Crackling Sparking Jolting Surging Arcing
4 Corroding Dissolving Rotting Withering Decaying Rusting
5 Crushing Breaking Grinding Crumbling Shattering Sundering
6 Bleeding Draining Leeching Siphoning Devouring Consuming

Effects: Spiritual (d66)

Mental, spiritual, and subtle effects.

  1 2 3 4 5 6
1 Whispering Murmuring Speaking Screaming Singing Wailing
2 Binding Sealing Trapping Holding Anchoring Imprisoning
3 Warding Shielding Protecting Guarding Deflecting Banishing
4 Calling Summoning Commanding Compelling Charming Dominating
5 Dreaming Sleeping Watching Seeing Knowing Remembering
6 Fading Hiding Veiling Shadowing Dimming Vanishing

Quirks (d66)

For items with personality - especially Major and Epic items.

  1 2 3 4 5 6
1 Intelligent Aware Watchful Cunning Calculating Scheming
2 Hungry Thirsting Greedy Envious Jealous Covetous
3 Loyal Devoted Protective Possessive Obsessed Bonded
4 Treacherous Deceitful Manipulative Corrupting Tempting Seductive
5 Ancient Forgotten Dreaming Sleeping Awakening Remembering
6 Wrathful Vengeful Hateful Spiteful Bitter Patient

Origins (d66)

Optional. Where did this item come from? Who made it?

  1 2 3 4 5 6
1 Elven Dwarven Orcish Goblin Gnomish Halfling
2 Imperial Barbarian Nomadic Merchant Noble Royal
3 Infernal Demonic Abyssal Diabolic Fiendish Accursed
4 Celestial Angelic Divine Blessed Sacred Holy
5 Fey Faerie Unseelie Seelie Sylvan Wild
6 Elder Primordial Forgotten Lost Sunken Buried

Quick Reference

Mundane Treasure

Roll Quality + Material + Form (Mundane)

  • Weathered bronze chalice
  • Gilded ivory box
  • Cracked obsidian mirror

Magic Weapon

Roll Effect (Elemental) + Form (Arms), add Quirk for Major/Epic

  • Burning blade
  • Freezing spear (Hungry)
  • Corroding dagger (Patient)

Magic Jewelry

Roll Effect (Spiritual) + Form (Worn), add Quirk for Major/Epic

  • Whispering ring
  • Warding amulet (Loyal)
  • Binding crown (Jealous)

Weird Item

Roll Effect + Material + Form (Mundane) + Quirk

  • Screaming bone skull (Wrathful)
  • Dreaming crystal orb (Ancient)
  • Devouring iron chain (Hungry)

Named Artifact

Roll everything, interpret through Epic tier, give it a name

  • “Grimsever” - Ancient iron devouring blade (Vengeful)
  • “The Shepherd’s Eye” - Forgotten crystal watching orb (Dreaming)
  • “Marath’s Cup” - Crimson bone chalice (Commanding)

Using Multiple Effect Tables

For complex items, roll on both Effect tables:

Elemental + Spiritual combinations:

  • Burning + Binding = Chains of fire that hold what they touch
  • Freezing + Whispering = Ice that speaks the last words of the frozen
  • Bleeding + Watching = A wound that lets you see through the injured

Example Generation

Rolling a Major magic item:

  1. Formula: Effect + Material + Form (Worn) + Quirk
  2. Rolls: Effect (Spiritual) 3,2 = Sealing Material 1,4 = Silver Form (Worn) 2,5 = Medallion Quirk 3,4 = Possessive
  3. Raw result: Sealing Silver Medallion (Possessive)
  4. Interpretation: A silver medallion that can seal a single spell within it. Once used, it refuses to seal anything else until the original spell is released - even if that takes years.

Rolling mundane treasure:

  1. Formula: Quality + Color + Material + Form (Mundane)
  2. Rolls: Quality 3,4 = Jeweled Color 1,3 = Rust Material 6,3 = Horn Form (Mundane) 1,2 = Chalice
  3. Raw result: Jeweled rust-colored horn chalice
  4. Interpretation: A drinking horn set with garnets, the horn itself stained dark red from years of wine. Worth 200gp, but the garnets are worth more removed - if you can find a buyer who won’t ask where it came from.

Expanding These Tables

These tables are starting points. As you play:

  • Add materials from your world (mithril, dragonbone, ghost-iron)
  • Add forms players find interesting (specific cultural items)
  • Add effects that fit your campaign’s magic
  • Replace entries that don’t fit your tone

The system grows with use.