Cleric Spells — Tier 3
Continual Light
- Casting Time: 1 Action or Ritual
- Range: Near (30 ft)
- Duration: Permanent until dispelled
- Effect: Object glows like daylight (Far radius). Can blind 1 creature if CON spell save fails.
- Boost: Affect +1 object.
Cure Disease
- Casting Time: 1 Action
- Range: Touch
- Duration: Instant
- Effect: Ends one disease or poison affliction.
- Boost: Heal 1d6 HP as well.
Locate Object
- Casting Time: 1 Action or Ritual
- Range: Far (120 ft)
- Duration: Concentration, PB Turns
- Effect: Sense direction of familiar object within range.
- Boost: Range doubles.
Prayer
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: 1 Turn
- Effect: Allies within range gain +1 to attacks/saves; enemies within range suffer –1.
- Boost: Duration +1 Turn.
Protection from Evil, 10 ft Radius
- Casting Time: 1 Action
- Range: Self
- Duration: PB Turns
- Effect: Allies within 10 ft gain +1 AC/saves vs evil creatures; cannot be magically charmed/controlled.
- Boost: Radius expands to 15 ft.
Remove Curse
- Casting Time: 1 Action
- Range: Touch
- Duration: Instant
- Effect: Lifts 1 curse from creature or object.
- Boost: Affect +1 target.
Speak with Dead
- Casting Time: 1 Action or Ritual
- Range: Near (corpse)
- Duration: PB questions
- Effect: Ask a corpse questions; answers limited by what it knew in life.
- Boost: +1 question.
Striking
- Casting Time: 1 Action
- Range: Touch (weapon)
- Duration: 1 Turn
- Effect: Weapon becomes magical; +1 to hit/damage.
- Boost: Duration +1 Turn.
Magic-User Spells — Tier 3
Clairsentience
- Casting Time: 1 Action or Ritual
- Range: Far (120 ft)
- Duration: PB Turns
- Effect: See or hear a known location within range, even through barriers. Cannot see and hear simultaneously.
- Boost: Duration +1 Turn.
Dispel Magic
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: Instant
- Effect: End 1 ongoing spell or magical effect.
- Boost: Affect +1 target effect.
Fireball
- Casting Time: 1 Action
- Range: Far (120 ft)
- Duration: Instant
- Effect: 15-ft radius blast deals caster level × d6 fire damage (DEX spell save for half).
- Boost: +1d6 damage.
Fly
- Casting Time: 1 Action
- Range: Touch
- Duration: 1 Turn
- Effect: Target flies at normal speed.
- Boost: +1 target.
Haste
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: 1 Turn
- Effect: Target gains +1 attack each round, doubled movement. Afterward, 1 Fatigue.
- Boost: +1 target.
Hold Person
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: 1 Turn (10 minutes)
- Effect: Up to 3 humanoids must make a WIS spell save or be paralysed. Target may repeat save at end of each round.
- Boost: +1 target.
Darkvision
- Casting Time: 1 Action
- Range: Touch
- Duration: 1 hour
- Effect: Target sees in darkness up to 60 ft.
- Boost: Duration +1 hour.
Invisibility, 10 ft Radius
- Casting Time: 1 Action
- Range: Self
- Duration: Until broken (attacking/casting ends)
- Effect: All creatures within 10 ft become invisible.
- Boost: Radius increases to 20 ft.
Lightning Bolt
- Casting Time: 1 Action
- Range: Self (60-ft line)
- Duration: Instant
- Effect: 5-ft wide line deals caster level × d6 lightning damage (DEX spell save for half). Bounces off solid surfaces until full length is reached.
- Boost: +1d6 damage.
Protection from Evil, 10 ft Radius
- Casting Time: 1 Action
- Range: Self
- Duration: PB Turns
- Effect: Allies within 10 ft gain +1 AC/saves vs evil creatures; cannot be magically charmed/controlled.
- Boost: Radius expands to 15 ft.
Slow
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: 1 Turn
- Effect: Up to 6 creatures move at half speed, only 1 attack per round. WIS spell save negates.
- Boost: +1 target.
Water Breathing
- Casting Time: 1 Action
- Range: Touch
- Duration: 1 hour
- Effect: Target breathes underwater.
- Boost: Affect +1 creature.
Druid Spells — Tier 3
Call Lightning
- Casting Time: 1 Action
- Range: Far (120 ft) outdoors only
- Duration: Concentration, up to 1 Turn
- Effect: Summon 1 lightning bolt per round (2d6 damage, DEX spell save for half).
- Boost: +1d6 damage.
Plant Growth
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: Permanent
- Effect: Create up to 60 ft of thorny overgrowth, 15 ft wide. Counts as difficult terrain (half movement). Creatures moving through take 1d6 damage per 15 ft traveled.
- Boost: +30 ft length.
Protection from Elements
- Casting Time: 1 Action
- Range: Touch
- Duration: 1 Turn
- Effect: Choose fire or cold when preparing this spell. Target immune to normal damage of that type, half damage from magical sources.
- Boost: +1 creature.
Speak with Dead Animals
- Casting Time: 1 Action or Ritual
- Range: Touch (corpse)
- Duration: PB questions
- Effect: Ask a dead animal questions about what it sensed in life.
- Boost: +1 question.
Water Walk
- Casting Time: 1 Action
- Range: Touch
- Duration: 1 Turn
- Effect: Up to PB creatures can walk on water as solid ground.
- Boost: Duration +1 Turn.
Hold Animal
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: 1 Turn
- Effect: Up to 3 natural animals must make a WIS spell save or be paralysed. Target may repeat save at end of each round.
- Boost: +1 target.
Summon Swarm
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: Concentration, 1 Turn
- Effect: Summon a swarm of insects, bats, or rats (10-ft radius). Creatures in the swarm take 1d6 damage per round and have Setback on attacks. Creatures can move freely through or out of the swarm.
- Boost: Swarm expands to 15-ft radius.
Wind Wall
- Casting Time: 1 Action
- Range: Near (30 ft)
- Duration: 1 Turn
- Effect: 30-ft wall of wind deflects missiles, small flyers, and gas.
- Boost: Extend wall by 10 ft.