Cleric Spells — Tier 5

Commune

  • Casting Time: 1 Turn
  • Range: Self
  • Duration: PB questions
  • Effect: Ask your deity yes/no questions. Answers may be cryptic.
  • Boost: +1 question.

Mass Cure Wounds

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Instant
  • Effect: Heal up to PB creatures within range for 1d6 + PB HP each.
  • Boost: +1 target or +1d6 to all targets.

Dispel Evil

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Ends possession/charm, banishes extraplanar creatures within 30 ft.
  • Boost: Affect +1 target.

Insect Plague

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Swarm fills 30-ft radius, causing fear and 2d6 damage per round.
  • Boost: Radius expands to 40 ft.

Quest

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Until completed
  • Effect: One creature must undertake a quest; WIS spell save resists.
  • Boost: Target suffers Setback on save.

Raise Dead

  • Casting Time: 1 Turn
  • Range: Touch
  • Duration: Instant
  • Effect: Revives 1 creature dead no more than caster level days (body mostly intact). Target permanently loses 1 level. Returns at 1 HP, 2 Fatigue.
  • Boost: Heal extra 2d6 HP on return.

True Seeing

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn
  • Effect: See things as they truly are (illusions, invisibility, polymorph).
  • Boost: Duration +1 Turn.

Flame Strike

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: A 10-ft radius column of divine fire strikes from above. Creatures in the area take caster level × d6 damage (half fire, half divine - unaffected by fire resistance). DEX spell save for half.
  • Boost: +1d6 damage.

Magic-User Spells — Tier 5

Animate Dead

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent until destroyed
  • Effect: Raise 2d6 skeletons or 1d6 zombies from corpses. Undead obey simple verbal commands.
  • Boost: +1d6 creatures.

Cloudkill

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Concentration, 1 Turn
  • Effect: 30-ft moving cloud; living creatures ≤4 HD die (no save). Creatures above 4 HD take 2d6 poison damage (CON spell save for half).
  • Boost: Radius expands to 40 ft.

Conjure Elemental

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, up to 1 Turn
  • Effect: Summon 1 elemental (8 HD). Loses control if concentration breaks.
  • Boost: Summon +1 HD stronger elemental.

Contact Other Plane

  • Casting Time: 1 Turn
  • Range: Self
  • Duration: PB questions
  • Effect: Contact an otherworldly entity for answers. Each question risks madness: INT spell save or be confused for 1d6 weeks (no spellcasting).
  • Boost: One question is answered without risk.

Feeblemind

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent until cured
  • Effect: One caster target INT spell save or INT reduced to 1, cannot cast spells.
  • Boost: Target suffers Setback on save.

Hold Monster

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Up to 3 creatures paralyzed unless WIS spell save. Target may repeat save at end of each round.
  • Boost: Affect +1 target.

Magic Jar

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Special
  • Effect: Soul transfers to container (body falls inert). From jar, may possess creature within Far (WIS spell save resists). If jar destroyed while occupied, caster dies. If possessed body dies, soul returns to jar.
  • Boost: Possessed body gains +2 to all saves.

Passwall

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Creates a tunnel (10 ft wide, 20 ft deep) through stone/wood.
  • Boost: Extend by +10 ft.

Telekinesis

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Move 250 lb object at will.
  • Boost: Weight limit doubles.

Teleport

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Caster + touched allies travel instantly to known location. Risk depends on familiarity: well-known (safe), visited few times (10% off-target), described only (25% off-target or worse). Off-target may mean arriving high (falling) or low (death).
  • Boost: Reduce risk by one category.

Wall of Iron

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent
  • Effect: Creates iron wall (30×30 ft, 1 in thick).
  • Boost: Increase size to 40×40 ft.

Wall of Stone

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent
  • Effect: Creates stone wall (30×30 ft, 1 ft thick).
  • Boost: Increase size to 40×40 ft.

Druid Spells — Tier 5

Animal Summoning

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Summons 2d6 animals of 4 HD or less (Referee decides). See also Call Woodland Beings for fey creatures.
  • Boost: +1d6 animals.

Commune with Nature

  • Casting Time: 1 Turn or Ritual
  • Range: Self
  • Duration: PB questions
  • Effect: Ask the land/spirits about terrain, animals, plants, or dangers within 1 mile.
  • Boost: +1 question.

Control Winds

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Alter wind direction and strength in 40-ft radius. Can hinder flyers or aid ships.
  • Boost: Radius increases to 60 ft.

Insect Plague

Transmute Rock to Mud

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent until dispelled
  • Effect: 20-ft cube of rock turns to mud (or vice versa). Traps/immobilizes creatures.
  • Boost: Cube expands to 30 ft.

Wall of Fire (Greater)

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: 20-ft long, 10-ft high wall inflicts 4d6 fire damage crossing/adjacent (CON spell save for half).
  • Boost: +1d6 damage or extend wall 10 ft.