Effect: Detects traps (mechanical or magical) in area. Exact nature not revealed.
Boost: +1 Turn duration.
Hold Person
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Up to 3 humanoids must make a WIS spell save or be paralysed. Target may repeat save at end of each round.
Boost: +1 target.
Resist Elements
Casting Time: 1 Action
Range: Touch
Duration: 1 Turn (10 minutes)
Effect: Choose fire or cold when preparing this spell. Target gains Edge on saves against that element and takes half damage from it.
Boost: Affect +1 additional creature.
Spiritual Hammer
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn (10 minutes)
Effect: A spectral weapon of divine force appears and attacks one target per round. Uses caster’s attack bonus, deals 1d6+PB force damage. Counts as magical.
Boost: +1d6 damage on one hit.
Silence, 15 ft Radius
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Cast on point or object: 15-ft sphere of total silence. No sound, speech, or spellcasting within. Moves if cast on carried object.
Boost: Radius increases to 20 ft.
Speak with Animals
Casting Time: 1 Action or Ritual
Range: Self (Near)
Duration: PB Turns
Effect: Communicate simple ideas with animals.
Boost: +1 Turn duration.
Augury
Casting Time: 1 Turn or Ritual
Range: Self
Duration: Instant
Effect: Ask your deity about a specific course of action you plan to take within the next hour. Receive one of four answers: weal (good result), woe (bad result), weal and woe (both), or nothing (unclear/irrelevant).
Boost: Ask about a second action.
Magic-User Spells — Tier 2
Continual Light
Casting Time: 1 Action or Ritual
Range: Near (30 ft)
Duration: Permanent until dispelled
Effect: Object shines like daylight (Far radius). Can blind a creature if CON spell save fails.
Boost: Affects 2 objects.
Darkness, 15 ft Radius
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Creates a sphere of magical darkness. Normal vision and darkvision fail.
Boost: Radius increases to 20 ft.
Detect Evil
Same as Cleric version.
Detect Invisibility
Casting Time: 1 Action
Range: Self
Duration: PB Turns
Effect: Invisible creatures/objects within Near glow faintly.
Boost: +1 Turn duration.
ESP
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, up to 1 Turn
Effect: Read surface thoughts of 1 creature. WIS spell save resists.
Boost: +1 creature.
Invisibility
Casting Time: 1 Action
Range: Touch
Duration: Until broken (attacking/casting ends it)
Effect: Opens 1 locked/stuck door, chest, or portal.
Boost: Range extends to Far.
Levitate
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Caster or 1 creature rises/descends 15 ft per round. Cannot move horizontally.
Boost: +1 Turn duration.
Locate Object
Casting Time: 1 Action or Ritual
Range: Self
Duration: Concentration, PB Turns
Effect: Sense direction of a familiar object within 60 ft.
Boost: Range doubles.
Mirror Image
Casting Time: 1 Action
Range: Self
Duration: 1 Turn (10 minutes)
Effect: Creates 1d4 illusory duplicates. Attacks hit images before caster.
Boost: Create +1 image.
Phantasmal Force
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, up to 1 Turn
Effect: Creates visual illusion up to 15-ft cube. No sound, smell, or texture. Illusory creatures have AC 11 and vanish if hit. “Damage” is psychosomatic: victims collapse unconscious but wake unharmed after 1d4 Turns. WIS spell save to disbelieve on interaction.
Boost: Expand to 30-ft cube.
Web
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Fill 15-ft cube with sticky webs. DEX spell save or Speed = 0. Restrained creatures may repeat save at start of turn; success allows 5 ft movement. Fire destroys webs instantly.
Boost: Expand to 30-ft cube.
Druid Spells — Tier 2
Barkskin
Casting Time: 1 Action
Range: Touch
Duration: 1 Turn (10 minutes)
Effect: Target’s AC = 16 if armor is lower.
Boost: Duration +1 Turn.
Flame Blade
Casting Time: 1 Action
Range: Self
Duration: 1 Turn (10 minutes)
Effect: Creates fiery blade (1d6 fire damage, Finesse). Counts as magical.
Boost: Damage increases to 1d8.
Heat Metal
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: 1 metal object glows red-hot. Creature holding/wearing it takes 2d6 fire damage initially, then 1d6 each round. Held items can be dropped freely. Worn armour: STR check (DC 12) to tear it off (armour destroyed).
Boost: +1 item.
Obscuring Mist
Casting Time: 1 Action
Range: Self (Near radius)
Duration: 1 Turn (10 minutes)
Effect: Fog fills area; attacks beyond Close have Setback.
Boost: Duration +1 Turn.
Speak with Plants
Casting Time: 1 Action or Ritual
Range: Self (Near)
Duration: PB Turns
Effect: Communicate simple ideas with plants. Learn about terrain, water, or dangers.
Boost: +1 Turn duration.
Resist Elements
Same as Cleric version.
Produce Flame
Casting Time: 1 Action
Range: Self
Duration: 1 Turn
Effect: A flame appears in your hand (sheds light as torch). Can be thrown (Near range, 1d6 fire damage, ends spell) or held for duration.
Boost: Damage increases to 2d6 when thrown.
Warp Wood
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Instant
Effect: Warps wooden object (door, spear, bow) into useless shape.