Cleric Spells — Tier 2

Bless Water

  • Casting Time: 1 Turn (10 minutes) or Ritual
  • Range: Touch
  • Duration: Permanent
  • Effect: Convert 1 flask of water into holy water.
  • Boost: +1 flask.

Find Traps

  • Casting Time: 1 Action or Ritual
  • Range: Self (cone, Near)
  • Duration: PB Turns
  • Effect: Detects traps (mechanical or magical) in area. Exact nature not revealed.
  • Boost: +1 Turn duration.

Hold Person

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Up to 3 humanoids must make a WIS spell save or be paralysed. Target may repeat save at end of each round.
  • Boost: +1 target.

Resist Elements

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn (10 minutes)
  • Effect: Choose fire or cold when preparing this spell. Target gains Edge on saves against that element and takes half damage from it.
  • Boost: Affect +1 additional creature.

Spiritual Hammer

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn (10 minutes)
  • Effect: A spectral weapon of divine force appears and attacks one target per round. Uses caster’s attack bonus, deals 1d6+PB force damage. Counts as magical.
  • Boost: +1d6 damage on one hit.

Silence, 15 ft Radius

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Cast on point or object: 15-ft sphere of total silence. No sound, speech, or spellcasting within. Moves if cast on carried object.
  • Boost: Radius increases to 20 ft.

Speak with Animals

  • Casting Time: 1 Action or Ritual
  • Range: Self (Near)
  • Duration: PB Turns
  • Effect: Communicate simple ideas with animals.
  • Boost: +1 Turn duration.

Augury

  • Casting Time: 1 Turn or Ritual
  • Range: Self
  • Duration: Instant
  • Effect: Ask your deity about a specific course of action you plan to take within the next hour. Receive one of four answers: weal (good result), woe (bad result), weal and woe (both), or nothing (unclear/irrelevant).
  • Boost: Ask about a second action.

Magic-User Spells — Tier 2

Continual Light

  • Casting Time: 1 Action or Ritual
  • Range: Near (30 ft)
  • Duration: Permanent until dispelled
  • Effect: Object shines like daylight (Far radius). Can blind a creature if CON spell save fails.
  • Boost: Affects 2 objects.

Darkness, 15 ft Radius

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Creates a sphere of magical darkness. Normal vision and darkvision fail.
  • Boost: Radius increases to 20 ft.

Detect Evil

  • Same as Cleric version.

Detect Invisibility

  • Casting Time: 1 Action
  • Range: Self
  • Duration: PB Turns
  • Effect: Invisible creatures/objects within Near glow faintly.
  • Boost: +1 Turn duration.

ESP

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, up to 1 Turn
  • Effect: Read surface thoughts of 1 creature. WIS spell save resists.
  • Boost: +1 creature.

Invisibility

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Until broken (attacking/casting ends it)
  • Effect: Target becomes invisible; objects carried vanish too.
  • Boost: Affect +1 target.

Knock

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Instant
  • Effect: Opens 1 locked/stuck door, chest, or portal.
  • Boost: Range extends to Far.

Levitate

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Caster or 1 creature rises/descends 15 ft per round. Cannot move horizontally.
  • Boost: +1 Turn duration.

Locate Object

  • Casting Time: 1 Action or Ritual
  • Range: Self
  • Duration: Concentration, PB Turns
  • Effect: Sense direction of a familiar object within 60 ft.
  • Boost: Range doubles.

Mirror Image

  • Casting Time: 1 Action
  • Range: Self
  • Duration: 1 Turn (10 minutes)
  • Effect: Creates 1d4 illusory duplicates. Attacks hit images before caster.
  • Boost: Create +1 image.

Phantasmal Force

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, up to 1 Turn
  • Effect: Creates visual illusion up to 15-ft cube. No sound, smell, or texture. Illusory creatures have AC 11 and vanish if hit. “Damage” is psychosomatic: victims collapse unconscious but wake unharmed after 1d4 Turns. WIS spell save to disbelieve on interaction.
  • Boost: Expand to 30-ft cube.

Web

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Fill 15-ft cube with sticky webs. DEX spell save or Speed = 0. Restrained creatures may repeat save at start of turn; success allows 5 ft movement. Fire destroys webs instantly.
  • Boost: Expand to 30-ft cube.

Druid Spells — Tier 2

Barkskin

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn (10 minutes)
  • Effect: Target’s AC = 16 if armor is lower.
  • Boost: Duration +1 Turn.

Flame Blade

  • Casting Time: 1 Action
  • Range: Self
  • Duration: 1 Turn (10 minutes)
  • Effect: Creates fiery blade (1d6 fire damage, Finesse). Counts as magical.
  • Boost: Damage increases to 1d8.

Heat Metal

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: 1 metal object glows red-hot. Creature holding/wearing it takes 2d6 fire damage initially, then 1d6 each round. Held items can be dropped freely. Worn armour: STR check (DC 12) to tear it off (armour destroyed).
  • Boost: +1 item.

Obscuring Mist

  • Casting Time: 1 Action
  • Range: Self (Near radius)
  • Duration: 1 Turn (10 minutes)
  • Effect: Fog fills area; attacks beyond Close have Setback.
  • Boost: Duration +1 Turn.

Speak with Plants

  • Casting Time: 1 Action or Ritual
  • Range: Self (Near)
  • Duration: PB Turns
  • Effect: Communicate simple ideas with plants. Learn about terrain, water, or dangers.
  • Boost: +1 Turn duration.

Resist Elements

  • Same as Cleric version.

Produce Flame

  • Casting Time: 1 Action
  • Range: Self
  • Duration: 1 Turn
  • Effect: A flame appears in your hand (sheds light as torch). Can be thrown (Near range, 1d6 fire damage, ends spell) or held for duration.
  • Boost: Damage increases to 2d6 when thrown.

Warp Wood

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Instant
  • Effect: Warps wooden object (door, spear, bow) into useless shape.
  • Boost: +1 object.