Cleric Spells — Tier 6

Animate Object

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Animate 1d6 objects (chairs, statues, weapons) as allies (HD by size).
  • Boost: +1 animated object.

Blade Barrier

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: 20-ft radius barrier of spinning blades; passing through = 6d6 damage.
  • Boost: Radius expands to 30 ft.

Find the Path

  • Casting Time: 1 Turn
  • Range: Self
  • Duration: Concentration, 1 Turn
  • Effect: Reveals the most direct route to a known location.
  • Boost: Duration +1 Turn.

Heal

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Restores all HP, removes blindness, disease, fatigue, poison.
  • Boost: +1 target.

Part Water

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Opens a 30-ft path through water, holding it back.
  • Boost: Path expands to 50 ft.

Regenerate

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Regrows severed limbs, mends broken bones, and restores ruined organs. Also heals 3d6 HP. Does not affect undead or constructs.
  • Boost: Heal +2d6 HP.

Restoration

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Removes one negative level caused by energy drain, or restores 1d4 points to a single ability score drained by magic or monsters.

Stone Tell

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn
  • Effect: Speak with stone about past events, builders, or creatures that passed.
  • Boost: Duration +1 Turn.

Word of Recall

  • Casting Time: 1 Action
  • Range: Self + carried gear
  • Duration: Instant
  • Effect: Instantly transports caster to a sanctified temple or location prepared earlier.
  • Boost: Bring +1 ally.

Magic-User Spells — Tier 6

Anti-Magic Shell

  • Casting Time: 1 Action
  • Range: Self (10-ft radius)
  • Duration: Concentration, 1 Turn
  • Effect: No magic can function within the shell (both hostile and friendly).
  • Boost: Radius expands to 15 ft.

Control Weather

  • Casting Time: 1 Turn
  • Range: Sight
  • Duration: 1 day
  • Effect: Alters local weather: storms, calm, fog, heat. Extreme changes take hours.
  • Boost: Duration +1 day.

Death Spell

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: Kills up to 3d12 HD of creatures (8+ HD immune). CON spell save resists.
  • Boost: +1d6 HD affected.

Disintegrate

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: One target turns to dust. CON spell save negates. If object, destroyed.
  • Boost: Target suffers Setback on save.

Geas

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Until fulfilled
  • Effect: Command one creature to complete a task. WIS spell save resists. Breaking command causes 2d6 damage/day.
  • Boost: Target has Setback on save.

Invisible Stalker

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Until task complete
  • Effect: Summons an invisible stalker (8 HD, AC 3, 4d4 damage) bound to complete one mission. Simple tasks are obeyed faithfully; complex or lengthy tasks may be twisted. Dispel Evil banishes it.
  • Boost: Stalker gains +2 HD.

Legend Lore

  • Casting Time: 1 Turn
  • Range: Self
  • Duration: Instant
  • Effect: Gain lore about a person, place, or object of renown. Referee decides detail.
  • Boost: Provide an additional detail.

Lower Water

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Lowers water level by half in a 30-ft square area. Reveals submerged objects/passages.
  • Boost: Area doubles.

Move Earth

  • Casting Time: 1 Turn
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Reshape terrain (ditches, hills, embankments) in 40-ft cube.
  • Boost: Cube expands to 60 ft.

Reincarnation

  • Casting Time: 1 Turn
  • Range: Touch
  • Duration: Instant
  • Effect: Dead creature returns in a new body. Spirit must be willing. Body forms over 1 hour. Roll d6 for new race: 1 Dwarf, 2 Elf, 3 Halfling, 4-6 Human. Returns at 1 HP, 2 Fatigue.
  • Boost: Reroll once on table.

Stone to Flesh

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Instant
  • Effect: Restores one petrified creature to life.
  • Boost: +1 target.

Wall of Ice

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: 30-ft wall of ice blocks movement. Shattering deals 6d6 cold damage to adjacent creatures (DEX spell save for half).
  • Boost: Wall extends 10 ft.

Druid Spells — Tier 6

Anti-Animal Shell

  • Casting Time: 1 Action
  • Range: Self (10-ft radius)
  • Duration: Concentration, 1 Turn
  • Effect: Creates barrier animals cannot enter.
  • Boost: Radius expands to 15 ft.

Conjure Fire Elemental

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, up to 1 Turn
  • Effect: Summon fire elemental (8 HD). If concentration breaks, elemental turns hostile.
  • Boost: Elemental gains +2 HD.

Control Weather

Earthquake

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: 60-ft radius quake collapses structures, opens fissures, deals 6d6 damage (DEX spell save for half).
  • Boost: Radius expands to 80 ft.

Reincarnation

Transport via Plants

  • Casting Time: 1 Action
  • Range: Self
  • Duration: Instant
  • Effect: Step into one tree and emerge from another of same kind anywhere on the same plane.
  • Boost: May bring +1 ally.