Effect: Animate 1d6 objects (chairs, statues, weapons) as allies (HD by size).
Boost: +1 animated object.
Blade Barrier
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: 20-ft radius barrier of spinning blades; passing through = 6d6 damage.
Boost: Radius expands to 30 ft.
Find the Path
Casting Time: 1 Turn
Range: Self
Duration: Concentration, 1 Turn
Effect: Reveals the most direct route to a known location.
Boost: Duration +1 Turn.
Heal
Casting Time: 1 Action
Range: Touch
Duration: Instant
Effect: Restores all HP, removes blindness, disease, fatigue, poison.
Boost: +1 target.
Part Water
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: Opens a 30-ft path through water, holding it back.
Boost: Path expands to 50 ft.
Regenerate
Casting Time: 1 Action
Range: Touch
Duration: Instant
Effect: Regrows severed limbs, mends broken bones, and restores ruined organs. Also heals 3d6 HP. Does not affect undead or constructs.
Boost: Heal +2d6 HP.
Restoration
Casting Time: 1 Action
Range: Touch
Duration: Instant
Effect: Removes one negative level caused by energy drain, or restores 1d4 points to a single ability score drained by magic or monsters.
Stone Tell
Casting Time: 1 Action
Range: Touch
Duration: 1 Turn
Effect: Speak with stone about past events, builders, or creatures that passed.
Boost: Duration +1 Turn.
Word of Recall
Casting Time: 1 Action
Range: Self + carried gear
Duration: Instant
Effect: Instantly transports caster to a sanctified temple or location prepared earlier.
Boost: Bring +1 ally.
Magic-User Spells — Tier 6
Anti-Magic Shell
Casting Time: 1 Action
Range: Self (10-ft radius)
Duration: Concentration, 1 Turn
Effect: No magic can function within the shell (both hostile and friendly).
Boost: Radius expands to 15 ft.
Control Weather
Casting Time: 1 Turn
Range: Sight
Duration: 1 day
Effect: Alters local weather: storms, calm, fog, heat. Extreme changes take hours.
Boost: Duration +1 day.
Death Spell
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Instant
Effect: Kills up to 3d12 HD of creatures (8+ HD immune). CON spell save resists.
Boost: +1d6 HD affected.
Disintegrate
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Instant
Effect: One target turns to dust. CON spell save negates. If object, destroyed.
Boost: Target suffers Setback on save.
Geas
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Until fulfilled
Effect: Command one creature to complete a task. WIS spell save resists. Breaking command causes 2d6 damage/day.
Boost: Target has Setback on save.
Invisible Stalker
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Until task complete
Effect: Summons an invisible stalker (8 HD, AC 3, 4d4 damage) bound to complete one mission. Simple tasks are obeyed faithfully; complex or lengthy tasks may be twisted. Dispel Evil banishes it.
Boost: Stalker gains +2 HD.
Legend Lore
Casting Time: 1 Turn
Range: Self
Duration: Instant
Effect: Gain lore about a person, place, or object of renown. Referee decides detail.
Boost: Provide an additional detail.
Lower Water
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: Lowers water level by half in a 30-ft square area. Reveals submerged objects/passages.
Boost: Area doubles.
Move Earth
Casting Time: 1 Turn
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: Reshape terrain (ditches, hills, embankments) in 40-ft cube.
Boost: Cube expands to 60 ft.
Reincarnation
Casting Time: 1 Turn
Range: Touch
Duration: Instant
Effect: Dead creature returns in a new body. Spirit must be willing. Body forms over 1 hour. Roll d6 for new race: 1 Dwarf, 2 Elf, 3 Halfling, 4-6 Human. Returns at 1 HP, 2 Fatigue.
Boost: Reroll once on table.
Stone to Flesh
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Instant
Effect: Restores one petrified creature to life.
Boost: +1 target.
Wall of Ice
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: 30-ft wall of ice blocks movement. Shattering deals 6d6 cold damage to adjacent creatures (DEX spell save for half).
Boost: Wall extends 10 ft.
Druid Spells — Tier 6
Anti-Animal Shell
Casting Time: 1 Action
Range: Self (10-ft radius)
Duration: Concentration, 1 Turn
Effect: Creates barrier animals cannot enter.
Boost: Radius expands to 15 ft.
Conjure Fire Elemental
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, up to 1 Turn
Effect: Summon fire elemental (8 HD). If concentration breaks, elemental turns hostile.