Hindrances (d50)
Nobody’s perfect—and flaws make better stories.
Roll or choose one. Hindrances are flaws, weaknesses, or limits that make your character more interesting - and earn you an extra feat at character creation.
| d50 | Hindrance | Effect |
|---|---|---|
| 1 | All Thumbs | Setback on delicate handwork (locks, traps, fine tools). |
| 2 | Arrogant | Setback on first-impression CHA checks; DC 12 WIS save to swallow an insult. |
| 3 | City-Bound | Setback on wilderness travel, survival, or navigation. |
| 4 | Clumsy | Setback on balance/acrobatics; on a fall, take +1 damage die. |
| 5 | Freeze Up | On first combat round, act last unless you pass DC 12 WIS save. |
| 6 | Skittish | Setback vs fear saves; when surprised, must move to cover if able. |
| 7 | Cursed | Start each session with –1 Boost Die (minimum 0). |
| 8 | Skeptical of Magic | Setback on CHA checks with obvious spellcasters/cults. |
| 9 | Tippler | At session start, roll d6: on 1, first Watch has Setback on DEX/balance checks. |
| 10 | Slow Study | Setback on INT recall/lore; training or research takes longer. |
| 11 | Compulsive Gambler | If downtime passes without betting, lose 1 Supply (squandered in games). |
| 12 | Unworldly | Setback on CHA checks in urban/noble settings (you seem rustic/strange). |
| 13 | Nightmares | Begin each day with 1 Fatigue unless you pass DC 12 WIS save. |
| 14 | Craven | At 0 HP, drop Prone and beg unless you pass DC 12 WIS save. |
| 15 | Dark Secret | If revealed, suffer Setback on reactions in that community until repaired. |
| 16 | Weak Stomach | DC 12 WIS save or vomit in gore/foul stench zones. |
| 17 | Bad Eye | Setback on ranged attacks. |
| 18 | Lame | Speed reduced 1 step (cannot run). |
| 19 | One Arm | Cannot use 2-handed weapons or shields. |
| 20 | Old War Wound | At combat start: DC 12 CON save or gain 1 Fatigue. |
| 21 | Frail | When you gain HP from leveling, roll HD with Setback. |
| 22 | Superstitious | Must follow taboos; break them → Setback on WIS saves until ritually cleansed. |
| 23 | Proud | Must answer insults; DC 12 WIS save to resist dueling/escalating. |
| 24 | Quirk | Odd mannerisms give Setback on CHA checks with strangers. |
| 25 | Distracted | Setback on surprise checks. |
| 26 | Ill Omen | Allies gain no Edge from your Rally or speeches. |
| 27 | Outcast | Setback on CHA checks in lawful/settled communities. |
| 28 | Weak Grip | On a natural 1 attack roll, drop your weapon. |
| 29 | Shaky Hands | Setback on ranged attacks and delicate work. |
| 30 | Hot-Headed | Always react aggressively to insults; DC 12 WIS save to avoid escalating. |
| 31 | Weak Constitution | Setback on saves vs poison, disease, or fatigue. |
| 32 | Unlucky Star | Once/session, Referee may force you to reroll a success (keep new result). |
| 33 | Poor Hearing | Setback on sound/perception checks. |
| 34 | Poor Vision | Setback on sight/perception checks. |
| 35 | Slow | Always act last in initiative unless Edge is granted. |
| 36 | Stubborn | Cannot back down; DC 12 WIS save to retreat. |
| 37 | Wanted | Pursued by law or bounty hunters. |
| 38 | Gullible | DC 12 WIS save to resist obvious scams/lies. |
| 39 | Fear of Magic | DC 12 WIS save to avoid panic when witnessing spells. |
| 40 | Fear of Beasts | DC 12 WIS save to avoid panic near monstrous animals. |
| 41 | Fear of Undead | DC 12 WIS save to avoid panic when undead appear. |
| 42 | Fear of Darkness | Always need a light source; in darkness, Setback on all checks. |
| 43 | Fear of Open Spaces | Setback on saves/checks in plains, deserts, or wide areas. |
| 44 | Fear of Water | DC 12 WIS save to enter deep water; Setback on Swim checks. |
| 45 | Fear of Heights | DC 12 WIS save near cliffs or ledges; Setback on climbing. |
| 46 | Poor Manners | Setback on CHA checks with nobles/authority. |
| 47 | Marked by Fate | Once/session, Referee may impose a grim omen or minor misfortune. |
| 48 | In Debt | Start owing 5d10×10 gp to a faction (guild, cult, noble, moneylender). They will collect. |
| 49 | Enemy | Roll or choose a faction that hunts you. |
| 50 | Paranoid | Always suspicious: Setback on CHA checks when meeting new people. |