Weapons
Steel, wood, and string - here’s what kills.
Weapon List
| Weapon | Cost | Damage | Tags |
|---|---|---|---|
| Club | 1 gp | d4 | Light, Bludgeoning |
| Dagger | 2 gp | d4 | Light, Piercing, Finesse, Thrown (Near) |
| Dart | 1 gp | d4 | Light, Piercing, Ranged (Near) |
| Flail | 8 gp | d6 | Medium, Bludgeoning, Hook |
| Greataxe | 16 gp | d10 | Heavy, Slashing, Two-Handed, Bulky, Cleave |
| Greatsword | 18 gp | d10 | Heavy, Slashing, Two-Handed, Bulky, Cleave |
| Hand Axe | 4 gp | d6 | Medium, Slashing, Thrown (Near) |
| Heavy Crossbow | 50 gp | d8+1 | Heavy, Piercing, Ranged (Far), Two-Handed, Loading |
| Javelin | 2 gp | d6 | Medium, Piercing, Thrown (Near) |
| Light Crossbow | 25 gp | d6+1 | Medium, Piercing, Ranged (Far), Two-Handed, Loading |
| Longbow | 60 gp | d8 | Heavy, Piercing, Ranged (Far), Two-Handed |
| Longsword | 10 gp | d6/d8 | Medium, Slashing, Versatile |
| Mace | 6 gp | d6 | Medium, Bludgeoning, Crush |
| Maul | 12 gp | d10 | Heavy, Bludgeoning, Two-Handed, Bulky, Crush |
| Poleaxe | 14 gp | d10 | Heavy, Slashing, Two-Handed, Bulky, Reach, Hook |
| Shortbow | 25 gp | d6 | Medium, Piercing, Ranged (Far) |
| Shortsword | 10 gp | d6+1 | Medium, Slashing, Finesse |
| Sickle | 5 gp | d6 | Medium, Slashing, Finesse, Hook |
| Sling | 1 gp | d4 | Light, Bludgeoning, Ranged (Near) |
| Spear | 5 gp | d6/d8 | Medium, Piercing, Thrown (Near), Versatile |
| Staff | 2 gp | d4 | Light, Bludgeoning, Reach |
| Warhammer | 8 gp | d6/d8 | Medium, Bludgeoning, Versatile |
Weapon Tags
Proficiency tiers - your class grants proficiency with Light, Medium, and/or Heavy weapons. Add PB to attacks with weapons you’re proficient in.
Damage types:
- Bludgeoning - Blunt force (clubs, maces, hammers)
- Piercing - Puncturing (daggers, spears, arrows)
- Slashing - Cutting (swords, axes)
How you use it:
- Finesse - Can use DEX instead of STR for attack and damage
- Versatile - One or two hands; two-handed uses the higher damage die
- Two-Handed - Requires both hands
- Thrown (Near) - Can be thrown to Near range
- Ranged (Near/Far) - Fires projectiles to Near or Far range
- Reach - Melee attacks reach 10 ft
- Loading - Takes 1 action to reload after firing
Restrictions:
- Bulky - Counts as 2 slots for encumbrance
Special:
- Cleave - When you drop a foe to 0 HP, deal d4 damage to another foe within Close range (once per turn)
- Crush - On a hit, you can knock the target Prone instead of adding your STR to damage
- Hook - On a hit, you can push or pull the target 5 ft instead of adding your STR to damage