Weapons

Steel, wood, and string - here’s what kills.


Weapon List

Weapon Cost Damage Tags
Club 1 gp d4 Light, Bludgeoning
Dagger 2 gp d4 Light, Piercing, Finesse, Thrown (Near)
Dart 1 gp d4 Light, Piercing, Ranged (Near)
Flail 8 gp d6 Medium, Bludgeoning, Hook
Greataxe 16 gp d10 Heavy, Slashing, Two-Handed, Bulky, Cleave
Greatsword 18 gp d10 Heavy, Slashing, Two-Handed, Bulky, Cleave
Hand Axe 4 gp d6 Medium, Slashing, Thrown (Near)
Heavy Crossbow 50 gp d8+1 Heavy, Piercing, Ranged (Far), Two-Handed, Loading
Javelin 2 gp d6 Medium, Piercing, Thrown (Near)
Light Crossbow 25 gp d6+1 Medium, Piercing, Ranged (Far), Two-Handed, Loading
Longbow 60 gp d8 Heavy, Piercing, Ranged (Far), Two-Handed
Longsword 10 gp d6/d8 Medium, Slashing, Versatile
Mace 6 gp d6 Medium, Bludgeoning, Crush
Maul 12 gp d10 Heavy, Bludgeoning, Two-Handed, Bulky, Crush
Poleaxe 14 gp d10 Heavy, Slashing, Two-Handed, Bulky, Reach, Hook
Shortbow 25 gp d6 Medium, Piercing, Ranged (Far)
Shortsword 10 gp d6+1 Medium, Slashing, Finesse
Sickle 5 gp d6 Medium, Slashing, Finesse, Hook
Sling 1 gp d4 Light, Bludgeoning, Ranged (Near)
Spear 5 gp d6/d8 Medium, Piercing, Thrown (Near), Versatile
Staff 2 gp d4 Light, Bludgeoning, Reach
Warhammer 8 gp d6/d8 Medium, Bludgeoning, Versatile

Weapon Tags

Proficiency tiers - your class grants proficiency with Light, Medium, and/or Heavy weapons. Add PB to attacks with weapons you’re proficient in.

Damage types:

  • Bludgeoning - Blunt force (clubs, maces, hammers)
  • Piercing - Puncturing (daggers, spears, arrows)
  • Slashing - Cutting (swords, axes)

How you use it:

  • Finesse - Can use DEX instead of STR for attack and damage
  • Versatile - One or two hands; two-handed uses the higher damage die
  • Two-Handed - Requires both hands
  • Thrown (Near) - Can be thrown to Near range
  • Ranged (Near/Far) - Fires projectiles to Near or Far range
  • Reach - Melee attacks reach 10 ft
  • Loading - Takes 1 action to reload after firing

Restrictions:

  • Bulky - Counts as 2 slots for encumbrance

Special:

  • Cleave - When you drop a foe to 0 HP, deal d4 damage to another foe within Close range (once per turn)
  • Crush - On a hit, you can knock the target Prone instead of adding your STR to damage
  • Hook - On a hit, you can push or pull the target 5 ft instead of adding your STR to damage