Monsters S
Sabre-Tooth Tiger
HD 7 | AC 13 | HP 28
Atk 2 claws (d4), bite (2d6) | Mv Fast | Ml 9 | XP 490
Rear Claw Rake: If both fore claws hit, 2 additional claw attacks.
All fangs and fury. Hunts anything that bleeds.
Salamander
HD 7 | AC 14 | HP 28 | Immune: Fire
Atk spear (d6 + d6 fire), tail constrict (2d8 + d6 fire) | Mv Normal | Ml 8 | XP 490
Touch deals d6 fire damage. Tail grapples on hit.
Human torso, serpent body, wreathed in flame. Creatures of the elemental fire planes.
Scorpion, Giant
HD 6 | AC 16 | HP 24 | Blindsight
Atk 2 claws (d10), sting (d4 + poison) | Mv Normal | Ml 8 | XP 360
Poison sting (DC 12 CON or drop to 0 HP).
Human-sized and aggressively territorial. Lair in deserts and ruins.
Sea Monster
HD 30 | AC 17 | HP 120 | Blindsight
Atk bite (4d10), tail (4d10) | Mv Swim Fast | Ml 10 | XP 9000
Swallow Whole (attack 10+ over needed or natural 20): Victim dies in 1 hour, digested in a day.
Bizarre fish, seal-necked leviathans, or massive eels—no two alike. Rarely surface.
Sergeant-at-Arms
HD 3 | AC 14 | HP 12
Atk sword (d8) | Mv Normal | Ml 9 | XP 90
Commands 1d6+5 soldiers. Command: allies within Near get +1 to attack.
Barks orders and expects them followed. Knows every dirty trick in the book.
Shadow
HD 3 | AC 12 | HP 12 | Incorporeal | Immune: non-magical weapons
Atk chill touch (special) | Mv Fast | Ml 12 | XP 90
Chill Touch drains 1 STR (victim at STR 0 becomes a shadow). STR returns after 90 minutes.
Darker than darkness itself. Perhaps undead, perhaps something worse.
Shark, Large
HD 4 | AC 15 | HP 16 | Blindsight
Atk bite (2d4) | Mv Swim Fast | Ml 7 | XP 160
Blood Frenzy: +2 to attack and damage when target is bloodied.
8-12 ft long. Drawn to blood from great distances.
Shark, Giant
HD 8 | AC 15 | HP 32 | Blindsight
Atk bite (2d10) | Mv Swim Fast | Ml 8 | XP 640
Blood Frenzy: +2 to attack and damage when target is bloodied. Swallow Whole (attack 4+ over needed): Small prey swallowed.
A shadow beneath the hull. By the time you see it, you’re already prey.
Shrew, Giant
HD 1 | AC 16 | HP 4 | Darkvision
Atk 2 bites (d6 each) | Mv Fast | Ml 10 | XP 10
Fast metabolism—must eat constantly. Moves so swiftly it can attack twice per round, even two different targets. 5% are venomous (DC 8 CON or die).
Hyperactive and relentless.
Skeleton
HD 1/2 | AC 11 | HP 4 | Resist: piercing (half damage)
Atk sword (d6) or shortbow (d6) | Mv Normal | Ml 12 | XP 5
Animated bones, usually under evil control.
Tireless, fearless, expendable.
Slug, Giant
HD 12 | AC 11 | HP 48 | Darkvision | Immune: bludgeoning
Atk bite (2d4+2) | Mv Slow, Climb Slow | Ml 7 | XP 1440
Acid Spit (DC 16 DEX or 6d6 acid, 60’ range).
Tremendous mass of rubbery flesh. Some have more or less virulent acid.
Snake, Giant Constrictor
HD 6 | AC 14 | HP 24 | Blindsight
Atk bite (d6), constrict (2d4) | Mv Normal, Swim Normal | Ml 8 | XP 360
Automatic constriction after first hit. 1 in 6 chance to pinion a limb.
Twenty to thirty feet of crushing muscle.
Snake, Giant Viper
HD 4 | AC 14 | HP 16
Atk bite (d3 + poison) | Mv Normal, Swim Normal | Ml 7 | XP 160
Lethal poison (DC 8 CON or drop to 0 HP).
About ten feet long. Lightning-fast strike.
Soldier
HD 1 | AC 12 | HP 4
Atk sword (d8), mace (d6), or spear (d6) | Mv Normal | Ml 8 | XP 10
City guardsmen, mercenaries, men-at-arms.
The rank and file of any army.
Spectre
HD 6 | AC 17 | HP 24 | Incorporeal | Immune: non-magical weapons
Atk touch (special) | Mv Fly Fast | Ml 10 | XP 360
Energy Drain: Touch drains 1 level. Victims drained to 0 become spectres. May ride trained mounts.
Wraith-like beings without corporeal form. Terrible masters of the lesser undead.
Sphinx
HD 12 | AC 18 | HP 48 | Darkvision
Atk 2 claws (2d6) | Mv Normal, Fly Fast | Ml 10 | XP 1440
Roar (3/day): 1st = flee 12 rounds; 2nd = paralysed 1d4 rounds; 3rd = 2d8 damage + deafened. Casts spells as 6th-level Cleric and Magic-User.
Lion body, human head, eagle wings. Poses riddles—those who fail become prey.
Spider, Giant
HD 4 | AC 15 | HP 16
Atk bite (d8 + poison) | Mv Normal, Climb Normal | Ml 7 | XP 160
Web (DC 8 DEX to avoid, 5’ movement while stuck, flammable). Lethal poison (DC 12 CON or drop to 0 HP).
Aggressive hunters with webs of steel-strong silk.
Satyr
HD 2 | AC 13 | HP 8 | Darkvision
Atk ram horns (d6) or short bow (d6) | Mv Fast | Ml 7 | XP 40
Charm Music: Pan pipes charm listeners (DC 8 WIS or dance/follow for 1 Turn).
Goat-legged revelers of the deep woods. Love wine, music, and mischief.
Sprite
HD 1/2 | AC 14 | HP 2 | Darkvision | Invisible
Atk tiny sword (d4) or curse arrow | Mv Normal, Fly Fast | Ml 7 | XP 5
Curse Arrow (DC 8 CHA or cursed per spell). 5 sprites can carry a human-sized creature.
Tiny winged fey. Mischievous guardians of unspoiled wilderness.
Squid, Giant
HD 6 | AC 12 | HP 24 | Blindsight
Atk 8 tentacles (d4), bite (d10) | Mv Swim Fast | Ml 8 | XP 360
Constrict: Tentacles grab on hit. Ink cloud: 40’ radius. Jet: Triple speed for 1 round.
40 ft long. Attacks ships and swimmers alike.
Stirge
HD 1 | AC 12 | HP 4 | Darkvision
Atk proboscis (d3, attaches) | Mv Normal, Fly Fast | Ml 9 | XP 10
Blood Drain: After first hit, drains d4 HP per round automatically.
Feathered bat-winged mosquito. Jabs proboscis into prey and drinks deep.