Cleric Spells — Tier 1

Bless

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Allies in area gain +1 to attack rolls and saves vs fear.
  • Boost: Bonuses increase to +2.

Command

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: PB rounds
  • Effect: Speak one word; target obeys if it fails a WIS spell save. Examples: Halt, Flee, Drop, Approach.
  • Boost: Target suffers Setback on save.

Cure Light Wounds

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Heal 1 creature for 1d6 + PB HP.
  • Boost: +1d6 HP.

Detect Evil

  • Casting Time: 1 Action or Ritual
  • Range: Self (Near radius)
  • Duration: PB Turns
  • Effect: Sense hostile intent, unholy creatures, or cursed items within area.
  • Boost: Duration +1 Turn.

Detect Magic

  • Casting Time: 1 Action or Ritual
  • Range: Self (Near radius)
  • Duration: PB Turns
  • Effect: Magical items, spells, or glyphs glow faintly.
  • Boost: Duration +1 Turn.

Light

  • Casting Time: 1 Action or Ritual
  • Range: Near (30 ft)
  • Duration: 1 hour
  • Effect: Cast on object: glows like a torch. Cast on creature’s eyes: blinds if it fails a CON spell save.
  • Boost: Duration +1 hour.

Protection from Evil

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: PB Turns
  • Effect: Target gains +1 AC and saves vs evil creatures; cannot be magically charmed/controlled.
  • Boost: Affect 1 additional ally.

Remove Fear

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Calms one frightened creature. If target is under magical fear, they get a new save with Edge.
  • Boost: Affect +1 creature.

Purify Food & Drink

  • Casting Time: 1 Action or Ritual
  • Range: Touch
  • Duration: Instant
  • Effect: Cleanse food/drink for up to PB creatures for one day. Spoiled or poisoned items become safe.
  • Boost: Double the amount affected.

Magic-User Spells — Tier 1

Charm Person

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Special (see below)
  • Effect: One humanoid that fails a WIS spell save regards caster as trusted ally. Hostile acts end effect. Target repeats save: daily (INT 13+), weekly (INT 9-12), or monthly (INT 8-).
  • Boost: Target has Setback on initial save.

Detect Magic

  • Same as Cleric version.

Floating Disc

  • Casting Time: 1 Action
  • Range: Self
  • Duration: 1 hour
  • Effect: A 3-ft disc follows caster, carrying up to 500 lb. Moves at walking pace.
  • Boost: Duration +1 hour.

Hold Portal

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Keeps 1 door/gate shut; STR 18 or magic required to open.
  • Boost: Duration +1 Turn.

Light

  • Same as Cleric version.

Magic Missile

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: Fire PB darts of force, each dealing 1d4+1 damage (auto-hit). Darts can target one creature or several.
  • Boost: +1 dart.

Protection from Evil

  • Same as Cleric version.

Read Languages

  • Casting Time: 1 Action or Ritual
  • Range: Self
  • Duration: 1 Turn (10 minutes)
  • Effect: Understand written languages (not magical script).
  • Boost: Duration +1 Turn.

Read Magic

  • Casting Time: 1 Action or Ritual
  • Range: Self
  • Duration: 1 Turn (10 minutes)
  • Effect: Read scrolls, glyphs, or spellbooks. Required to learn spells.
  • Boost: Duration +1 Turn.

Shield

  • Casting Time: 1 Action
  • Range: Self
  • Duration: 1 Turn (10 minutes)
  • Effect: +4 AC vs missiles, +2 AC vs melee. Negates Magic Missile.
  • Boost: Duration +1 Turn.

Sleep

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn or until harmed/shaken
  • Effect: Puts creatures with total HD = 2d8 to sleep (lowest HD first). Creatures with 5+ HD are immune. No save.
  • Boost: +1d4 HD affected.

Ventriloquism

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Project your voice from an object/location.
  • Boost: Duration +1 Turn.

Druid Spells — Tier 1

Animal Friendship

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Until broken
  • Effect: One natural animal that fails a WIS spell save becomes friendly, obeying simple requests. Bond lasts until caster mistreats the animal.
  • Boost: Affect 1 additional animal.

Cure Light Wounds

  • Same as Cleric version.

Detect Magic

  • Same as Cleric version.

Entangle

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Plants restrain creatures in a 20-ft area. DEX spell save or Speed = 0.
  • Boost: Expand to 30 ft or add Setback to escape.

Faerie Fire

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Outline creatures/objects in light. Attacks vs outlined targets gain Edge.
  • Boost: Duration +1 Turn.

Pass Without Trace

  • Casting Time: 1 Action or Ritual
  • Range: Touch
  • Duration: 1 Turn
  • Effect: Up to PB creatures leave no tracks, scent, or trail. Tracking attempts automatically fail.
  • Boost: Duration +1 Turn.

Shillelagh

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn
  • Effect: A wooden club or staff becomes magical (+1 to hit, deals 1d8 damage).
  • Boost: Duration +1 Turn.

Speak with Animals

  • Casting Time: 1 Action or Ritual
  • Range: Self (Near)
  • Duration: 1 Turn (10 minutes)
  • Effect: Communicate simple ideas with beasts.
  • Boost: Duration +1 Turn.