Effect: Allies in area gain +1 to attack rolls and saves vs fear.
Boost: Bonuses increase to +2.
Command
Casting Time: 1 Action
Range: Near (30 ft)
Duration: PB rounds
Effect: Speak one word; target obeys if it fails a WIS spell save. Examples: Halt, Flee, Drop, Approach.
Boost: Target suffers Setback on save.
Cure Light Wounds
Casting Time: 1 Action
Range: Touch
Duration: Instant
Effect: Heal 1 creature for 1d6 + PB HP.
Boost: +1d6 HP.
Detect Evil
Casting Time: 1 Action or Ritual
Range: Self (Near radius)
Duration: PB Turns
Effect: Sense hostile intent, unholy creatures, or cursed items within area.
Boost: Duration +1 Turn.
Detect Magic
Casting Time: 1 Action or Ritual
Range: Self (Near radius)
Duration: PB Turns
Effect: Magical items, spells, or glyphs glow faintly.
Boost: Duration +1 Turn.
Light
Casting Time: 1 Action or Ritual
Range: Near (30 ft)
Duration: 1 hour
Effect: Cast on object: glows like a torch. Cast on creature’s eyes: blinds if it fails a CON spell save.
Boost: Duration +1 hour.
Protection from Evil
Casting Time: 1 Action
Range: Touch
Duration: PB Turns
Effect: Target gains +1 AC and saves vs evil creatures; cannot be magically charmed/controlled.
Boost: Affect 1 additional ally.
Remove Fear
Casting Time: 1 Action
Range: Touch
Duration: Instant
Effect: Calms one frightened creature. If target is under magical fear, they get a new save with Edge.
Boost: Affect +1 creature.
Purify Food & Drink
Casting Time: 1 Action or Ritual
Range: Touch
Duration: Instant
Effect: Cleanse food/drink for up to PB creatures for one day. Spoiled or poisoned items become safe.
Boost: Double the amount affected.
Magic-User Spells — Tier 1
Charm Person
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Special (see below)
Effect: One humanoid that fails a WIS spell save regards caster as trusted ally. Hostile acts end effect. Target repeats save: daily (INT 13+), weekly (INT 9-12), or monthly (INT 8-).
Boost: Target has Setback on initial save.
Detect Magic
Same as Cleric version.
Floating Disc
Casting Time: 1 Action
Range: Self
Duration: 1 hour
Effect: A 3-ft disc follows caster, carrying up to 500 lb. Moves at walking pace.
Boost: Duration +1 hour.
Hold Portal
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Keeps 1 door/gate shut; STR 18 or magic required to open.
Boost: Duration +1 Turn.
Light
Same as Cleric version.
Magic Missile
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Instant
Effect: Fire PB darts of force, each dealing 1d4+1 damage (auto-hit). Darts can target one creature or several.
Boost: +1 dart.
Protection from Evil
Same as Cleric version.
Read Languages
Casting Time: 1 Action or Ritual
Range: Self
Duration: 1 Turn (10 minutes)
Effect: Understand written languages (not magical script).
Boost: Duration +1 Turn.
Read Magic
Casting Time: 1 Action or Ritual
Range: Self
Duration: 1 Turn (10 minutes)
Effect: Read scrolls, glyphs, or spellbooks. Required to learn spells.
Boost: Duration +1 Turn.
Shield
Casting Time: 1 Action
Range: Self
Duration: 1 Turn (10 minutes)
Effect: +4 AC vs missiles, +2 AC vs melee. Negates Magic Missile.
Boost: Duration +1 Turn.
Sleep
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn or until harmed/shaken
Effect: Puts creatures with total HD = 2d8 to sleep (lowest HD first). Creatures with 5+ HD are immune. No save.
Boost: +1d4 HD affected.
Ventriloquism
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Project your voice from an object/location.
Boost: Duration +1 Turn.
Druid Spells — Tier 1
Animal Friendship
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Until broken
Effect: One natural animal that fails a WIS spell save becomes friendly, obeying simple requests. Bond lasts until caster mistreats the animal.
Boost: Affect 1 additional animal.
Cure Light Wounds
Same as Cleric version.
Detect Magic
Same as Cleric version.
Entangle
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: Plants restrain creatures in a 20-ft area. DEX spell save or Speed = 0.
Boost: Expand to 30 ft or add Setback to escape.
Faerie Fire
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn (10 minutes)
Effect: Outline creatures/objects in light. Attacks vs outlined targets gain Edge.
Boost: Duration +1 Turn.
Pass Without Trace
Casting Time: 1 Action or Ritual
Range: Touch
Duration: 1 Turn
Effect: Up to PB creatures leave no tracks, scent, or trail. Tracking attempts automatically fail.
Boost: Duration +1 Turn.
Shillelagh
Casting Time: 1 Action
Range: Touch
Duration: 1 Turn
Effect: A wooden club or staff becomes magical (+1 to hit, deals 1d8 damage).