Equipment
Here’s what you can buy and how much you can carry.
Coins & Wealth
The adventuring economy runs on gold.
- 100 cp = 10 sp = 1 gp
- You’ll use copper for small purchases, silver for everyday goods, and gold for anything serious.
When you sell treasure:
- Arms & Armor: You get half value.
- Gems & Art Objects: Full value.
- Magic Items: Rare - you’ll need to negotiate in a major settlement.
Encumbrance (reminder)
You can carry 10 + STR slots. A backpack adds another 10. Bulky items take 2 slots.
If you’re over capacity, your Speed drops to Slow and you make a CON save (DC 12) or gain 1 Fatigue.
Sections
- Weapons - Melee and ranged weapons with tags
- Armor - Protection and mobility trade-offs
- Adventuring Gear - Tools, supplies, kits, and sundries
- Encumbrance - How much you can carry