Equipment

Here’s what you can buy and how much you can carry.


Coins & Wealth

The adventuring economy runs on gold.

  • 100 cp = 10 sp = 1 gp
  • You’ll use copper for small purchases, silver for everyday goods, and gold for anything serious.

When you sell treasure:

  • Arms & Armor: You get half value.
  • Gems & Art Objects: Full value.
  • Magic Items: Rare - you’ll need to negotiate in a major settlement.

Encumbrance (reminder)

You can carry 10 + STR slots. A backpack adds another 10. Bulky items take 2 slots.

If you’re over capacity, your Speed drops to Slow and you make a CON save (DC 12) or gain 1 Fatigue.


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