Expert

Experts are the skilled specialists—thieves, scouts, assassins, bards, rangers, and anyone who lives by their wits. You start with more feats than anyone else and can shape your character however you want.

HD: 6 + CON, then 1d6 (avg 3) + CON per level Saves: DEX, INT Ability Boost: +1 DEX Weapons: Light, Medium Armor: Light


Class Features

Feats

  • At level 1, gain 6 feats from the Expert or General lists.
  • At each odd level, gain +1 feat from either list.

Boost Hook — Precision When you spend a Boost Die, roll 2d6 and keep the higher result.


Starting Kit (pick one)

  • Cutpurse: Leather, Shortsword, Shortbow & 20 arrows; Thieves’ Tools; 2 Daggers.
  • Scout: Leather, Spear or Short Sword; Sling & 20 stones; Climbing Kit.
  • Face: Leather, Rapier; Fine Clothes; Disguise Kit; 2 Daggers.