Armor
Protection costs mobility - pick your trade-off.
Armor List
| Armor | Cost | AC | Tags | Min STR | Don/Doff |
|---|---|---|---|---|---|
| None | – | 10 + DEX | – | – | – |
| Leather | 20 gp | 12 + DEX | Light | – | 1 min |
| Chain | 60 gp | 14 + DEX (max 2) | Medium | 9 | 5 min / 1 min |
| Plate | 300 gp | 18 | Heavy, Bulky | 12 | 10 min / 5 min |
| Shield | 7 gp | +1 | Sunder | – | 1 action |
Armor Tags
Proficiency tiers - your class grants proficiency with Light, Medium, and/or Heavy armor.
How it works:
- Light - Full DEX bonus to AC
- Medium - DEX bonus to AC capped at +2
- Heavy - No DEX bonus to AC; Stealth checks have Setback
Restrictions:
- Bulky - Counts as 2 slots for encumbrance
- Min STR - If you don’t meet the requirement, your Speed drops one step (Normal → Slow)
Special:
- Sunder - When you take damage, you can destroy your shield to reduce that damage to 0
Sleeping in Armor
If you sleep in Heavy armor, make a CON save Easy (DC 8). Fail and you gain no benefit from the rest.