Backgrounds (d50)

Your background is what you did before you picked up a sword.

Roll or choose one. Your background replaces skills - when it reasonably applies, add your PB to non-combat checks.

d50 Background Description
1 Farmer Fields, planting, harvest cycles, handling livestock, reading weather.
2 Herdsman Driving animals, finding pasture, simple vet care, long days on the move.
3 Fisher Nets and lines, boats, tides and currents, knowledge of rivers and coasts.
4 Hunter Tracking game, dressing carcasses, moving quietly in the wild.
5 Trapper Setting snares, skinning furs, marking trails, winter survival.
6 Woodcutter Felling trees, splitting logs, hauling timber, reading the forest.
7 Miner Tunnels and shafts, spotting weak stone, working ore, dark places.
8 Laborer Hard hauling, digging, building, endurance under harsh conditions.
9 Servant Household tasks, etiquette, overhearing gossip, blending into the background.
10 Beggar Street survival, reading crowds, pity and rumor, living on scraps.
11 Sailor Rigging, weather signs, sea survival, life aboard ships.
12 Riverhand Barges and ferries, currents, crossings, riverbank lore.
13 Caravan Guard Long roads, spotting danger, travel logistics, camp routines.
14 Mercenary Soldier-for-hire, camp life, bargaining pay, knowing the trade routes.
15 Militia Village watch, drills, guard routines, local defenses.
16 Squire Arms and armor upkeep, noble service, heraldry, equestrian care.
17 Archer Range-finding, bowyer’s craft, fletching, spotting good ground.
18 Gladiator Arena life, crowd-pleasing, reading people, knowing urban underworld.
19 Brawler Taverns, intimidation, dirty tricks, seedy contacts.
20 Outlaw Banditry, raiding, life outside the law, hiding in the wild.
21 Smuggler Hidden compartments, shady deals, bribery, knowing the docks.
22 Poacher Sneaking through woods, illegal hunts, avoiding wardens.
23 Scout Recon, mapping, noticing signs of passage, moving unseen outdoors.
24 Nomad Herding, tents, constant travel, survival on the move.
25 Pilgrim Shrines, holy routes, living on alms, faith traditions.
26 Hermit Secluded living, meditation, foraging, self-reliance.
27 Exile Survival in strange lands, reading new cultures, finding allies.
28 Street Urchin Alleys, markets, city survival, hiding in plain sight.
29 Artisan Craft skills: wood, leather, clay, or another trade (pick one).
30 Blacksmith Metalwork, tools, forge craft, practical construction.
31 Mason Stonework, foundations, construction, spotting flaws.
32 Weaver Cloth, rope, nets, loom-work, trade in textiles.
33 Tanner Hides, leatherwork, foul smells, tough hands.
34 Cook Kitchens, food prep, spice lore, hospitality.
35 Brewer Beer, ale, fermentation, tavern connections.
36 Merchant Bargaining, caravan routes, quality goods, coin counting.
37 Innkeeper Hospitality, gossip, supplies, calming disputes.
38 Performer Music, dance, theater, drawing a crowd, rumor networks.
39 Charlatan Tricks, scams, false papers, impersonation.
40 Acolyte Temple service, rituals, devotion, sacred lore.
41 Cult Initiate Forbidden worship, strange rites, keeping secrets.
42 Scribe Reading, writing, copying texts, simple bookkeeping.
43 Scholar Book-learning, history, languages, old stories.
44 Alchemist’s Appr. Powders, mixtures, smells, odd experiments.
45 Astrologer Stars, omens, calendars, prophecies.
46 Wise Folk Herbal charms, omens, folk medicine, local superstitions.
47 Noble Scion Court manners, fine living, heraldry, noble gossip.
48 Courtier Intrigue, etiquette, service, palace rumor.
49 Spy Secrets, disguises, infiltration, hidden motives.
50 Gravedigger Burial rites, graveyards, local dead, superstitions.