Build-an-Ancestry
OSwR uses four core ancestries - Dwarf, Elf, Halfling, and Human - but you can easily create new ones.
Each ancestry has 3 traits max (Humans are the exception). Traits come in a few categories:
- Sense: Darkvision (30 ft) or Edge on a sense (sight, hearing, smell). Keep darkvision rare.
- Resist: Edge on one type of save (poison, charm, fear, spells, cold/heat).
- Knack: Edge on one exploration task (stone sense, find secret doors, woodland stealth, tracking).
- Quirk: A small, always-on perk (ignore 1 Fatigue once/day, treat Bulky as 1 slot, Edge on sling attacks).
Pick 2–3 that fit the concept. Don’t stack the same category twice.
Sample Ancestries
These examples use the Build-an-Ancestry rules to show how you might create other ancestries.
Shadow Elf
Size: Medium · Languages: Common, Elvish Age: Adult ~100 · Lifespan ~400–1000+
- Ghoul Immunity.
- Darkvision (30 ft).
- Resist Spells: Edge on saves vs spells and magical effects.
Note: Shadow Elves are often mistrusted by surface folk. The Referee may apply Setback on reaction rolls with NPCs unfamiliar with their culture.
Gnome
Size: Small · Languages: Common, Gnomish (often Dwarvish too) Age: Adult ~40 · Lifespan ~300–500
- Stone Sense: As Dwarves, you detect stonework anomalies. If you pass within 5 ft of slopes, seams, traps, or recent masonry, the Referee may roll a secret INT check. When actively searching stonework, roll with Edge.
- Resist Illusion: Edge on saves vs illusions and trickery.
- Tinker’s Knack: Edge on checks to repair, disassemble, or jury-rig mechanical devices.
Restriction: You’re Small, so you can’t wield Large or Heavy weapons (polearms, greatswords, etc.).