Spell List (Index)
Spells are divided into 6 Tiers. Each Tier contains Cleric, Magic-User, and Druid lists.
| Tier | Cleric | Magic-User | Druid |
|---|---|---|---|
| 1 | 9 | 12 | 8 |
| 2 | 8 | 12 | 8 |
| 3 | 8 | 12 | 8 |
| 4 | 8 | 12 | 7 |
| 5 | 8 | 12 | 6 |
| 6 | 9 | 12 | 6 |
| Total | 50 | 72 | 43 |
Tier 1
- Cleric: Bless, Command, Cure Light Wounds, Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear
- Magic-User: Charm Person, Detect Magic, Floating Disc, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Shield, Sleep, Ventriloquism
- Druid: Animal Friendship, Cure Light Wounds, Detect Magic, Entangle, Faerie Fire, Pass Without Trace, Shillelagh, Speak with Animals
Tier 2
- Cleric: Augury, Bless Water, Find Traps, Hold Person, Resist Elements, Silence 15 ft Radius, Speak with Animals, Spiritual Hammer
- Magic-User: Continual Light, Darkness 15 ft Radius, Detect Evil, Detect Invisibility, ESP, Invisibility, Knock, Levitate, Locate Object, Mirror Image, Phantasmal Force, Web
- Druid: Barkskin, Flame Blade, Heat Metal, Obscuring Mist, Produce Flame, Resist Elements, Speak with Plants, Warp Wood
Tier 3
- Cleric: Continual Light, Cure Disease, Locate Object, Prayer, Protection from Evil (10 ft), Remove Curse, Speak with Dead, Striking
- Magic-User: Clairsentience, Darkvision, Dispel Magic, Fireball, Fly, Haste, Hold Person, Invisibility 10 ft Radius, Lightning Bolt, Protection from Evil (10 ft), Slow, Water Breathing
- Druid: Call Lightning, Hold Animal, Plant Growth, Protection from Elements, Speak with Dead Animals, Summon Swarm, Water Walk, Wind Wall
Tier 4
- Cleric: Animate Dead, Create Food & Water, Cure Serious Wounds, Dispel Magic, Divination, Neutralize Poison, Speak with Plants, Tongues
- Magic-User: Charm Monster, Confusion, Dimension Door, Growth of Plants, Hallucinatory Terrain, Massmorph, Monster Summoning I, Polymorph Other, Polymorph Self, Remove Curse, Wall of Fire, Wizard Eye
- Druid: Animal Growth, Call Woodland Beings, Dispel Magic, Hallucinatory Terrain, Ice Storm, Sticks to Snakes, Wall of Thorns
Tier 5
- Cleric: Commune, Dispel Evil, Flame Strike, Insect Plague, Mass Cure Wounds, Quest, Raise Dead, True Seeing
- Magic-User: Animate Dead, Cloudkill, Conjure Elemental, Contact Other Plane, Feeblemind, Hold Monster, Magic Jar, Passwall, Telekinesis, Teleport, Wall of Iron, Wall of Stone
- Druid: Animal Summoning, Commune with Nature, Control Winds, Insect Plague, Transmute Rock to Mud, Wall of Fire (greater)
Tier 6
- Cleric: Animate Object, Blade Barrier, Find the Path, Heal, Part Water, Regenerate, Restoration, Stone Tell, Word of Recall
- Magic-User: Anti-Magic Shell, Control Weather, Death Spell, Disintegrate, Geas, Invisible Stalker, Legend Lore, Lower Water, Move Earth, Reincarnation, Stone to Flesh, Wall of Ice
- Druid: Anti-Animal Shell, Conjure Fire Elemental, Control Weather, Earthquake, Reincarnation, Transport via Plants