Referee’s Guide
Everything you need to run Olde Swords Reign.
This section contains material for the Referee’s eyes only. Players, turn back now - or don’t. Your choice, but the mystery is part of the fun.
Sections
Philosophy
- Principles - The referee’s role and core philosophy
- Designer Commentary - Why the rules work the way they do
Running the Game
- Dungeon Exploration - Turns, light, noise, and underground procedures
- Wilderness Exploration - Watches, travel, weather, and getting lost
- Doors & Barriers - Opening, breaking, and bypassing obstacles
- Traps & Hazards - Detection, triggers, and disarming
NPCs & Monsters
- Reaction Rolls - First impressions and NPC attitudes
- Retainers - Hiring, loyalty, and morale
- Bestiary - Monster rules and 190+ creatures
Rewards
- Treasure - Treasure types and generation tables
Advanced Play
- Domain Play - Strongholds and rulership (placeholder)