Monsters D
Displacer Beast
HD 6 | AC 15 | HP 24 | Darkvision
Atk 2 tentacles (2d4) | Mv Fast | Ml 8 | XP 360
Displacement: Appears 3’ from actual location. First attack against it always misses; subsequent attacks at Setback.
Six-legged panther with two barbed tentacles. Hates blink dogs. Cruel and cunning.
Djinni
HD 7 | AC 14 | HP 28 | Darkvision
Atk scimitar (2d8) | Mv Normal, Fly Fast | Ml 9 | XP 490
Can create food, water, cloth, wood (metal fades). Illusions (vanish when touched). Gaseous form/Invisibility at will. Whirlwind form sweeps away 1 HD creatures.
Air genies from the elemental planes. Cunning and proud. More powerful djinn grant wishes.
Doppelganger
HD 4 | AC 14 | HP 16 | Darkvision | Shapechanger | Immune: sleep, charm
Atk claws (d12) | Mv Normal | Ml 9 | XP 160
Perfect mimicry of any humanoid after brief observation. Reads surface thoughts.
Kills quietly, then wears the victim’s face for weeks.
Dragon, Black
HD 7 | AC 17 | HP 28 | Darkvision | Immune: acid
Atk 2 claws (d6), bite (3d6) | Mv Normal, Fly Fast, Swim Fast | Ml 9 | XP 490
Breath (3/day): Acid line (5’ wide, Far), 5d6 (DC 12 DEX for half).
Ambushers. Strike from water, melt prey, retreat. Lair in sunken ruins and swamps.
Young: HD 5, 3d6 breath, DC 8. Ancient: HD 9, 7d6 breath, DC 16.
Dragon, Blue
HD 8 | AC 17 | HP 32 | Darkvision | Immune: lightning
Atk 2 claws (d6), bite (3d6) | Mv Normal, Fly Fast | Ml 10 | XP 640
Breath (3/day): Lightning line (5’ wide, Far), 5d6 (DC 12 DEX for half).
Territorial and proud. Burrow beneath desert sands, ambush from below. Never retreat—cowardice is death.
Young: HD 6, 3d6 breath, DC 8. Ancient: HD 10, 7d6 breath, DC 16.
Dragon, Green
HD 7 | AC 17 | HP 28 | Darkvision | Immune: poison
Atk 2 claws (d6), bite (3d6) | Mv Normal, Fly Fast, Swim Normal | Ml 9 | XP 490
Breath (3/day): Poison cone (Near), 5d6 (DC 12 CON for half).
Manipulators. Stalk prey, interrogate captives, collect secrets. Lair in ancient forests.
Young: HD 5, 3d6 breath, DC 8. Ancient: HD 9, 7d6 breath, DC 16.
Dragon, Red
HD 9 | AC 18 | HP 36 | Darkvision | Immune: fire
Atk 2 claws (d6), bite (3d6) | Mv Normal, Fly Fast | Ml 10 | XP 810
Breath (3/day): Fire cone (Near), 6d6 (DC 12 DEX for half).
Arrogant and direct. Land to fight, save breath for worthy foes. Lair in volcanic mountains, atop hoards of gold.
Young: HD 7, 4d6 breath, DC 8. Ancient: HD 11, 8d6 breath, DC 16.
Dragon, White
HD 6 | AC 16 | HP 24 | Darkvision | Immune: cold
Atk 2 claws (d6), bite (2d6) | Mv Normal, Fly Fast, Swim Normal | Ml 8 | XP 360
Breath (3/day): Cold cone (Near), 4d6 (DC 8 DEX for half).
Bestial and savage. Hunt by instinct, not cunning. Lair in frozen caves and glacial rifts.
Young: HD 4, 3d6 breath, DC 8. Ancient: HD 8, 6d6 breath, DC 12.
Dragon, Gold
HD 10 | AC 18 | HP 40 | Darkvision | Immune: fire
Atk 2 claws (d6), bite (3d6) | Mv Normal, Fly Fast, Swim Fast | Ml 10 | XP 1000
Breath (3/day, choose one): Fire cone (Near), 7d6 (DC 16 DEX for half) OR Weakening gas cone (Near), DC 16 STR or Setback on all attacks for 1 hour.
Parley before fighting. Shapeshift to walk among mortals. Lair in grand halls, dispensing wisdom—or judgement.
Young: HD 8, 4d6 breath, DC 12. Ancient: HD 12, 8d6 breath, DC 20.
Dryad
HD 2 | AC 10 | HP 8 | Darkvision
Atk wooden dagger (d4) | Mv Normal | Ml 6 | XP 40
Powerful Charm (DC 12 CHA or charmed). Charmed victims rarely return—kept for a hundred years in the dryad’s tree.
Beautiful tree spirits who never venture far from their home trees.
Dwarf
HD 1 | AC 15 | HP 4 | Darkvision
Atk war hammer (d8) or crossbow (d8) | Mv Normal | Ml 9 | XP 10
Detect slopes, traps, stonework.
Hold grudges for generations. Their craft outlasts empires.