Cleric Spells — Tier 3

Continual Light

  • Casting Time: 1 Action or Ritual
  • Range: Near (30 ft)
  • Duration: Permanent until dispelled
  • Effect: Object glows like daylight (Far radius). Can blind 1 creature if CON spell save fails.
  • Boost: Affect +1 object.

Cure Disease

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Ends one disease or poison affliction.
  • Boost: Heal 1d6 HP as well.

Locate Object

  • Casting Time: 1 Action or Ritual
  • Range: Far (120 ft)
  • Duration: Concentration, PB Turns
  • Effect: Sense direction of familiar object within range.
  • Boost: Range doubles.

Prayer

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Allies within range gain +1 to attacks/saves; enemies within range suffer –1.
  • Boost: Duration +1 Turn.

Protection from Evil, 10 ft Radius

  • Casting Time: 1 Action
  • Range: Self
  • Duration: PB Turns
  • Effect: Allies within 10 ft gain +1 AC/saves vs evil creatures; cannot be magically charmed/controlled.
  • Boost: Radius expands to 15 ft.

Remove Curse

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: Instant
  • Effect: Lifts 1 curse from creature or object.
  • Boost: Affect +1 target.

Speak with Dead

  • Casting Time: 1 Action or Ritual
  • Range: Near (corpse)
  • Duration: PB questions
  • Effect: Ask a corpse questions; answers limited by what it knew in life.
  • Boost: +1 question.

Striking

  • Casting Time: 1 Action
  • Range: Touch (weapon)
  • Duration: 1 Turn
  • Effect: Weapon becomes magical; +1 to hit/damage.
  • Boost: Duration +1 Turn.

Magic-User Spells — Tier 3

Clairsentience

  • Casting Time: 1 Action or Ritual
  • Range: Far (120 ft)
  • Duration: PB Turns
  • Effect: See or hear a known location within range, even through barriers. Cannot see and hear simultaneously.
  • Boost: Duration +1 Turn.

Dispel Magic

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Instant
  • Effect: End 1 ongoing spell or magical effect.
  • Boost: Affect +1 target effect.

Fireball

  • Casting Time: 1 Action
  • Range: Far (120 ft)
  • Duration: Instant
  • Effect: 15-ft radius blast deals caster level × d6 fire damage (DEX spell save for half).
  • Boost: +1d6 damage.

Fly

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn
  • Effect: Target flies at normal speed.
  • Boost: +1 target.

Haste

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Target gains +1 attack each round, doubled movement. Afterward, 1 Fatigue.
  • Boost: +1 target.

Hold Person

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn (10 minutes)
  • Effect: Up to 3 humanoids must make a WIS spell save or be paralysed. Target may repeat save at end of each round.
  • Boost: +1 target.

Darkvision

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 hour
  • Effect: Target sees in darkness up to 60 ft.
  • Boost: Duration +1 hour.

Invisibility, 10 ft Radius

  • Casting Time: 1 Action
  • Range: Self
  • Duration: Until broken (attacking/casting ends)
  • Effect: All creatures within 10 ft become invisible.
  • Boost: Radius increases to 20 ft.

Lightning Bolt

  • Casting Time: 1 Action
  • Range: Self (60-ft line)
  • Duration: Instant
  • Effect: 5-ft wide line deals caster level × d6 lightning damage (DEX spell save for half). Bounces off solid surfaces until full length is reached.
  • Boost: +1d6 damage.

Protection from Evil, 10 ft Radius

  • Casting Time: 1 Action
  • Range: Self
  • Duration: PB Turns
  • Effect: Allies within 10 ft gain +1 AC/saves vs evil creatures; cannot be magically charmed/controlled.
  • Boost: Radius expands to 15 ft.

Slow

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Up to 6 creatures move at half speed, only 1 attack per round. WIS spell save negates.
  • Boost: +1 target.

Water Breathing

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 hour
  • Effect: Target breathes underwater.
  • Boost: Affect +1 creature.

Druid Spells — Tier 3

Call Lightning

  • Casting Time: 1 Action
  • Range: Far (120 ft) outdoors only
  • Duration: Concentration, up to 1 Turn
  • Effect: Summon 1 lightning bolt per round (2d6 damage, DEX spell save for half).
  • Boost: +1d6 damage.

Plant Growth

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Permanent
  • Effect: Create up to 60 ft of thorny overgrowth, 15 ft wide. Counts as difficult terrain (half movement). Creatures moving through take 1d6 damage per 15 ft traveled.
  • Boost: +30 ft length.

Protection from Elements

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn
  • Effect: Choose fire or cold when preparing this spell. Target immune to normal damage of that type, half damage from magical sources.
  • Boost: +1 creature.

Speak with Dead Animals

  • Casting Time: 1 Action or Ritual
  • Range: Touch (corpse)
  • Duration: PB questions
  • Effect: Ask a dead animal questions about what it sensed in life.
  • Boost: +1 question.

Water Walk

  • Casting Time: 1 Action
  • Range: Touch
  • Duration: 1 Turn
  • Effect: Up to PB creatures can walk on water as solid ground.
  • Boost: Duration +1 Turn.

Hold Animal

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: Up to 3 natural animals must make a WIS spell save or be paralysed. Target may repeat save at end of each round.
  • Boost: +1 target.

Summon Swarm

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: Concentration, 1 Turn
  • Effect: Summon a swarm of insects, bats, or rats (10-ft radius). Creatures in the swarm take 1d6 damage per round and have Setback on attacks. Creatures can move freely through or out of the swarm.
  • Boost: Swarm expands to 15-ft radius.

Wind Wall

  • Casting Time: 1 Action
  • Range: Near (30 ft)
  • Duration: 1 Turn
  • Effect: 30-ft wall of wind deflects missiles, small flyers, and gas.
  • Boost: Extend wall by 10 ft.