Effect: Ask your deity yes/no questions. Answers may be cryptic.
Boost: +1 question.
Mass Cure Wounds
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Instant
Effect: Heal up to PB creatures within range for 1d6 + PB HP each.
Boost: +1 target or +1d6 to all targets.
Dispel Evil
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn
Effect: Ends possession/charm, banishes extraplanar creatures within 30 ft.
Boost: Affect +1 target.
Insect Plague
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Concentration, 1 Turn
Effect: Swarm fills 30-ft radius, causing fear and 2d6 damage per round.
Boost: Radius expands to 40 ft.
Quest
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Until completed
Effect: One creature must undertake a quest; WIS spell save resists.
Boost: Target suffers Setback on save.
Raise Dead
Casting Time: 1 Turn
Range: Touch
Duration: Instant
Effect: Revives 1 creature dead no more than caster level days (body mostly intact). Target permanently loses 1 level. Returns at 1 HP, 2 Fatigue.
Boost: Heal extra 2d6 HP on return.
True Seeing
Casting Time: 1 Action
Range: Touch
Duration: 1 Turn
Effect: See things as they truly are (illusions, invisibility, polymorph).
Boost: Duration +1 Turn.
Flame Strike
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Instant
Effect: A 10-ft radius column of divine fire strikes from above. Creatures in the area take caster level × d6 damage (half fire, half divine - unaffected by fire resistance). DEX spell save for half.
Boost: +1d6 damage.
Magic-User Spells — Tier 5
Animate Dead
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Permanent until destroyed
Effect: Raise 2d6 skeletons or 1d6 zombies from corpses. Undead obey simple verbal commands.
Boost: +1d6 creatures.
Cloudkill
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Concentration, 1 Turn
Effect: 30-ft moving cloud; living creatures ≤4 HD die (no save). Creatures above 4 HD take 2d6 poison damage (CON spell save for half).
Boost: Radius expands to 40 ft.
Conjure Elemental
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, up to 1 Turn
Effect: Summon 1 elemental (8 HD). Loses control if concentration breaks.
Boost: Summon +1 HD stronger elemental.
Contact Other Plane
Casting Time: 1 Turn
Range: Self
Duration: PB questions
Effect: Contact an otherworldly entity for answers. Each question risks madness: INT spell save or be confused for 1d6 weeks (no spellcasting).
Boost: One question is answered without risk.
Feeblemind
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Permanent until cured
Effect: One caster target INT spell save or INT reduced to 1, cannot cast spells.
Boost: Target suffers Setback on save.
Hold Monster
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn
Effect: Up to 3 creatures paralyzed unless WIS spell save. Target may repeat save at end of each round.
Boost: Affect +1 target.
Magic Jar
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Special
Effect: Soul transfers to container (body falls inert). From jar, may possess creature within Far (WIS spell save resists). If jar destroyed while occupied, caster dies. If possessed body dies, soul returns to jar.
Boost: Possessed body gains +2 to all saves.
Passwall
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn
Effect: Creates a tunnel (10 ft wide, 20 ft deep) through stone/wood.
Boost: Extend by +10 ft.
Telekinesis
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Concentration, 1 Turn
Effect: Move 250 lb object at will.
Boost: Weight limit doubles.
Teleport
Casting Time: 1 Action
Range: Touch
Duration: Instant
Effect: Caster + touched allies travel instantly to known location. Risk depends on familiarity: well-known (safe), visited few times (10% off-target), described only (25% off-target or worse). Off-target may mean arriving high (falling) or low (death).
Boost: Reduce risk by one category.
Wall of Iron
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Permanent
Effect: Creates iron wall (30×30 ft, 1 in thick).
Boost: Increase size to 40×40 ft.
Wall of Stone
Casting Time: 1 Action
Range: Near (30 ft)
Duration: Permanent
Effect: Creates stone wall (30×30 ft, 1 ft thick).
Boost: Increase size to 40×40 ft.
Druid Spells — Tier 5
Animal Summoning
Casting Time: 1 Action
Range: Near (30 ft)
Duration: 1 Turn
Effect: Summons 2d6 animals of 4 HD or less (Referee decides). See also Call Woodland Beings for fey creatures.
Boost: +1d6 animals.
Commune with Nature
Casting Time: 1 Turn or Ritual
Range: Self
Duration: PB questions
Effect: Ask the land/spirits about terrain, animals, plants, or dangers within 1 mile.
Boost: +1 question.
Control Winds
Casting Time: 1 Action
Range: Far (120 ft)
Duration: Concentration, 1 Turn
Effect: Alter wind direction and strength in 40-ft radius. Can hinder flyers or aid ships.