Treasure Tables

Use these tables to determine what treasure is found. For generating interesting items, see Generators.


Treasure by Dungeon Level

Roll d6 + Dungeon Level to determine the hoard.

Roll Gold Items
2–3 15d10 gp (avg 150) 1 Minor
4 30d10 gp (avg 300) 1 Minor
5 45d10 gp (avg 450) 2 Minor
6 60d10 gp (avg 600) 2 Minor
7 75d10 gp (avg 750) 3 Minor
8 90d10 gp (avg 900) 1 Major
9 120d10 gp (avg 1,200) 1 Major + 1 Minor
10 150d10 gp (avg 1,500) 1 Major + 2 Minor
11 180d10 gp (avg 1,800) 2 Major
12 210d10 gp (avg 2,100) 2 Major + 1 Minor
13 240d10 gp (avg 2,400) 1 Epic
14 300d10 gp (avg 3,000) 1 Epic + 1 Minor
15 360d10 gp (avg 3,600) 1 Epic + 1 Major
16 450d10 gp (avg 4,500) 2 Epic
17 600d10 gp (avg 6,000) 2 Epic + 1 Minor
18 900d10 gp (avg 9,000) 3 Epic
19 1,200d10 gp (avg 12,000) 3 Epic + 2 Major
20+ 1,500d10 gp (avg 15,000) 3 Epic + 3 Major + 2 Minor

Note: A level 1 dungeon rolls d6+1 (range 2–7). A level 5 dungeon rolls d6+5 (range 6–11). Deep dungeons yield greater rewards.


Treasure Tiers

Minor (Common)

Single-use items, limited effects, or simple enhancements.

  • Potions and scrolls
  • +1 weapons and armor
  • Items with one trick

Major (Rare)

Reliable powers, multiple uses, or significant abilities.

  • +2 weapons and armor
  • Wands and rods (limited charges)
  • Permanent items worth keeping

Epic (Legendary)

Named artifacts with histories, feared or coveted.

  • +3 weapons and armor (rare even here)
  • Items that shape campaigns
  • Cannot be bought or easily replicated

What Kind of Item?

When you need to determine what type of item is found:

d6 Item Type
1 Potion
2 Scroll
3 Weapon
4 Armor or Shield
5 Wondrous Item
6 Wondrous Item

For weapons and armor, use the Generators to determine appearance. For wondrous items, roll on the generator tables to create something unique.


Potions (d6)

d6 Minor Major Epic
1 Healing (1d6+1) Greater Healing (2d6+2) Supreme Healing (4d6+4)
2 Climbing Invisibility Invulnerability
3 Water Breathing Gaseous Form Etherealness
4 Darkvision Haste Giant Strength
5 Resistance (1 type) Heroism Longevity
6 Antidote Fire Resistance Flying

Weird potions: Use the Generators with Effect + Form for strange potions. “Whispering + Vial” might be a potion that lets you hear distant conversations.


Scrolls (d6)

Roll spell tier based on treasure tier:

  • Minor: Tier 1–2 spells
  • Major: Tier 3–4 spells
  • Epic: Tier 5–6 spells
d6 Scroll Contains
1–2 Arcane spell (Magic-User list)
3–4 Divine spell (Cleric list)
5 Druid spell
6 Protection scroll (vs specific creature type)

Mundane Treasure

Not all treasure is magical. Use Generators to make mundane treasure interesting.

d6 Type Minor Value Major Value Epic Value
1 Gemstones 20–200 gp 200–1,000 gp 2,000+ gp
2 Coins Ancient, unusual Trade bars Royal mint
3 Map Fragment Complete Legendary location
4 Art object Decorative Masterwork Priceless
5 Trade goods Spices, dyes Rare materials Unique components
6 Documents Letters, deeds Contracts, secrets State secrets

Make it specific: Roll on the generator tables even for mundane treasure. “Gemstones worth 200gp” becomes “six polished amber stones, each carved with a weeping face.” Specificity creates questions. Questions create adventures.


Placing Treasure

Not every room has treasure. When stocking a dungeon:

  • Monster lairs: Usually have treasure (they collected it)
  • Empty rooms: 1-in-6 chance of hidden treasure
  • Trapped areas: Often guard something valuable
  • Boss chambers: The biggest hoard

Quick Reference

  1. Roll d6 + dungeon level for hoard size
  2. Roll d6 to determine each item type
  3. Use Generators to describe items
  4. Name Epic items and give them history