Monsters R
Rat, Giant
HD 1/2 | AC 12 | HP 2 | Darkvision
Atk bite (d3) | Mv Normal | Ml 7 | XP 5
Swarm Tactics: Edge when 3+ rats attack same target. 1 in 20 carry disease (DC 8 CON, effects per Referee).
Cat-sized vermin infesting dungeons everywhere. Attack in swarms when hungry.
Rhinoceros
HD 8 | AC 17 | HP 32
Atk butt (2d6) or trample (2d8) | Mv Fast | Ml 6 | XP 640
Charge: Edge and +d6 damage after moving 20’+.
Two tons of bad temper. Charges first, never asks questions. Woolly variant (HD 12) found in cold climates.
Roc
HD 12 | AC 15 | HP 48 | Darkvision
Atk beak (3d6), 2 talons (2d6) | Mv Normal, Fly Fast | Ml 9 | XP 1440
Snatch: DC 12 STR or grabbed and carried off. Larger specimens (up to 18 HD) exist.
Mythological great birds large enough to prey on elephants. Fledglings can be trained as mounts—eggs are priceless.
Rock Baboon
HD 2 | AC 14 | HP 8
Atk club (d6) or bite (d4) | Mv Normal | Ml 8 | XP 40
Ambush: Edge from concealment. Throw Rocks (d4, Near).
Cruel and clever. They remember faces—and grudges.
Rust Monster
HD 5 | AC 17 | HP 20 | Darkvision
Atk antennae (special) | Mv Normal | Ml 7 | XP 250
Touch rusts metal instantly. Magic items get a save (10% per +1 bonus to resist).
Lobster-like scavenger. Loves the taste of iron. Harmless if you’re naked.