Monsters O


Octopus, Giant

HD 8 | AC 12 | HP 32 | Blindsight
Atk 8 tentacles (d4), bite (d6) | Mv Swim Fast | Ml 7 | XP 640
Constrict: Each tentacle grabs on hit (DC 12 STR to escape). Ink Cloud: 50’ radius obscures vision. Jet: Triple speed for 1 round.
Ambush predator lurking in underwater caves. Intelligent enough to use tools.


Ochre Jelly

HD 5 | AC 11 | HP 20 | Blindsight
Atk pseudopod (2d6) | Mv Slow, Climb Slow | Ml 12 | XP 250
Acid dissolves killed victims (no Raise Dead). Lightning splits it into two jellies with half HP each.
Amorphous amber ooze. Seeps through cracks hunting organic matter.


Ogre

HD 4 | AC 10 | HP 16 | Darkvision
Atk greatclub (d10) or spear (d10, thrown Far) | Mv Fast | Ml 9 | XP 160
Brutal Swing: on natural 18+, hits all adjacent creatures.
Stupid and cruel. Eats anything it can catch—including you.


Ogre Mage

HD 5 | AC 15 | HP 20 | Darkvision
Atk sword (d12) | Mv Fast | Ml 9 | XP 250
Can: Fly, Invisibility, Darkness (15’ radius), human form, Sleep, Charm Person (1/day each). Cone of Frost (DC 12 DEX or 8d6 cold, Near).
Ogre with magical power from Japanese legend. Cunning and cruel.


Orc

HD 1 | AC 13 | HP 4 | Darkvision
Atk axe (d6) or spear (d6) | Mv Normal | Ml 8 | XP 10
Sunlight Sensitivity: Setback in bright light.
Gather in tribes of hundreds. Hate each other almost as much as everyone else.


Orc Chieftain

HD 3 | AC 14 | HP 12 | Darkvision
Atk battle axe (d8) or javelin (d6, Near) | Mv Normal | Ml 9 | XP 90
Sunlight Sensitivity. War Leader: orcs within Near get +1 to morale checks.
Rules through violence. Challenges are settled by combat—usually to the death.


Owlbear

HD 5 | AC 14 | HP 20 | Darkvision
Atk bite (d12), 2 claws (d6) | Mv Fast | Ml 9 | XP 250
Hug (natural 18+): 2d8 extra damage.
Bear body, owl head, violent disposition. Feathers mixed with fur. Infamously aggressive.