Monsters N
Naga, Guardian
HD 11 | AC 16 | HP 44 | Darkvision
Atk bite (d8 + poison), tail constrict (2d4) | Mv Normal | Ml 10 | XP 1210
Poison Bite (DC 16 CON or die). Casts spells as 6th-level Cleric. Immortal—returns 1d6 days after death.
Giant serpent with human head. Guards sacred sites. Lawful and wise.
Naga, Spirit
HD 10 | AC 15 | HP 40 | Darkvision
Atk bite (d4 + poison) | Mv Normal | Ml 10 | XP 1000
Poison Bite (DC 16 CON or die). Casts spells as 7th-level Magic-User. Charming Gaze (DC 12 CHA or charmed).
Evil serpent with twisted human face. Schemes and manipulates from hidden lairs.
Neanderthal
HD 2 | AC 11 | HP 8
Atk club (d8) or spear (d6) | Mv Normal | Ml 7 | XP 40
Brutal Strength: roll damage twice, take highest. Hardy: ignore first Fatigue from cold or exhaustion.
Primitive humans who live in caves and hunt in packs. Not stupid—just different.
Nightmare
HD 6 | AC 16 | HP 24 | Darkvision | Immune: Fire
Atk 2 hooves (d6 + d6 fire), bite (d6) | Mv Fast, Fly Fast | Ml 9 | XP 360
Flaming hooves leave burning hoofprints. Can become ethereal at will.
Mount of death knights, demon lords, and those who bargain with Hell. The price is always too high.
Nixie
HD 1/2 | AC 12 | HP 2
Atk small sword (d4) | Mv Normal, Swim Fast | Ml 6 | XP 5
1 in 10 can cast powerful Charm Person (DC 8 CHA with Setback). Charmed victims walk into the water to serve for a year. Dispel Magic: 75% on land, 25% in water.
Capricious water fey. Ordinarily friendly, but utterly unpredictable.