Monsters C
Camel
HD 2 | AC 12 | HP 8
Atk bite (d4), spit (special) | Mv Normal | Ml 6 | XP 40
Can travel for weeks without water. Spit causes no damage but is foul.
Bad-tempered but essential in deserts.
Carrion Crawler
HD 3 | AC 12 | HP 12 | Darkvision
Atk 8 tentacles (paralysis) | Mv Fast, Climb Normal | Ml 9 | XP 90
Paralysing tentacles (DC 8 STR or paralyzed 2d4 turns).
Feeds on carrion but attacks living prey. 10 ft long segmented horror.
Cat, Mountain Lion
HD 3 | AC 13 | HP 12
Atk 2 claws (d3), bite (d6) | Mv Fast | Ml 7 | XP 90
Rear claw rake: If both fore claws hit, 2 additional claw attacks (d3 each).
Ambush hunter. Stalks prey from above.
Catoblepas
HD 6 | AC 12 | HP 24 | Darkvision
Atk bite (d6), tail (d8 + stun) | Mv Slow | Ml 8 | XP 360
Death Gaze (DC 12 CON or die). Head so heavy it drags on the ground. Tail strike stuns for d6 rounds (no save).
Buffalo-bodied beast with a grotesque head. Dwells in swamps.
Cave Locust
HD 2 | AC 14 | HP 8 | Darkvision
Atk bite (d2), spit (special) | Mv Normal, Fly Normal | Ml 5 | XP 40
Spit: brown goo causes nausea (DC 8 CON or -2 to all rolls for d6 turns). Shriek when startled attracts wandering monsters. Swarm Leap: when startled, all locusts leap randomly—everyone in Near range takes d4 damage and must save (DC 8 DEX) or be knocked prone.
Swarms blacken cave ceilings. Disturb one and they all shriek.
Centaur
HD 4 | AC 12 | HP 16
Atk pike (d8), 2 hooves (d6) | Mv Fast | Ml 8 | XP 160
Half man, half horse. Fierce warriors of myth—some evil, some aloof, some soothsayers.
Chimera
HD 9 | AC 15 | HP 36
Atk lion bite (2d4), goat horns (d4), dragon bite (3d4) | Mv Normal, Fly Fast | Ml 9 | XP 810
Fire breath (DC 16 DEX for half, 3d8, Near cone, 3/day).
Three-headed horror: goat, lion, and dragon. Great wings rise from its leonine body.
Cockatrice
HD 5 | AC 13 | HP 20
Atk bite (d6) | Mv Slow, Fly Normal | Ml 7 | XP 250
Petrifying bite (DC 12 WIS or turned to stone).
Bat-winged rooster with a serpentine tail. Struts with murderous intent.
Crab, Giant
HD 3 | AC 16 | HP 12 | Blindsight
Atk 2 claws (2d6) | Mv Normal, Swim Normal | Ml 7 | XP 90
Grip: if both claws hit same target, crab holds on—automatic 2d6 damage each round until target breaks free (DC 8 STR) or crab is killed.
Lurks in tidal caves. Treats anything smaller than itself as food.
Crocodile
HD 3 | AC 15 | HP 12
Atk bite (3d4) | Mv Normal, Swim Normal | Ml 8 | XP 90
Ambush: Edge on attack when striking from concealment in water.
Explodes from still water. Victims rarely see it coming.
Crocodile, Large
HD 6 | AC 16 | HP 24
Atk bite (2d8) | Mv Normal, Swim Normal | Ml 9 | XP 360
Death Roll: After bite hits, DC 12 STR or dragged underwater and rolled for 2d8 extra damage.
20+ ft long. Ambushes from riverbanks.
Cyclops
HD 13 | AC 16 | HP 52 | Darkvision
Atk club (3d10) or rock (3d6, Far) | Mv Normal | Ml 9 | XP 1690
One-eyed giants. Less intelligent than their multi-eyed kin.
Solitary shepherds and smiths. Will trade—or eat you—depending on mood.