Monsters B


Bandit

HD 1 | AC 12 | HP 4
Atk sword (d6) or crossbow (d6) | Mv Normal | Ml 8 | XP 10
Desperate men driven to the roads by debt, war, or worse. Quick to flee if outmatched.


Bandit Chief

HD 4 | AC 14 | HP 16
Atk sword (d8) or crossbow (d8) | Mv Normal | Ml 9 | XP 160
Commands 2d6 bandits. Knows when to parley and when to ambush.
Scarred veterans who’ve survived long enough to take charge.


Bat, Giant

HD 2 | AC 13 | HP 8 | Darkvision | Blindsight
Atk bite (d4) | Mv Fly Fast | Ml 7 | XP 40
Wingspan 15 ft.
Aggressive hunters—vampire bats drink blood, others eat fruit or insects.


Bat Swarm

HD 1 | AC 12 | HP 4 | Blindsight
Atk bites (d4, auto-hit) | Mv Fly Fast | Ml 6 | XP 10
Only area effects harm the swarm. Flees if reduced below half HP.
Hundreds of bats moving as one.


Basilisk

HD 6 | AC 15 | HP 24 | Darkvision
Atk bite (d10) | Mv Slow | Ml 9 | XP 360
Petrifying gaze (DC 12 CON or turned to stone). Fighting blind = Setback.
Eight-legged reptile with dead white eyes. Lairs in ruins, surrounded by statues of the unfortunate.


Bear, Black

HD 4 | AC 12 | HP 16
Atk 2 claws (d6), bite (d8) | Mv Normal | Ml 7 | XP 160
Will avoid humans unless provoked or protecting cubs.
Drawn to campsites by the smell of food.


Bear, Brown

HD 6 | AC 13 | HP 24
Atk 2 claws (d8), bite (d10) | Mv Normal | Ml 8 | XP 360
Hug (natural 18+): Grabs victim for 2d8 extra damage.
Massive and aggressive. Will charge if surprised or cornered.


Beetle, Giant Fire

HD 1 | AC 15 | HP 4 | Darkvision
Atk bite (2d4) | Mv Normal | Ml 7 | XP 10
Two glowing glands produce light (10’ radius) for 1d6 days after death.
Nocturnal scavengers.


Beetle, Giant Oil

HD 2 | AC 15 | HP 8 | Darkvision
Atk bite (d6) | Mv Normal | Ml 8 | XP 40
Oil spray: 5’ x 5’ area, causes painful blisters (DC 8 CON or -2 attack for 24 hours).
Reeks of rancid fat. Found in caves and ruins.


Beetle, Giant Bombardier

HD 2 | AC 15 | HP 8 | Darkvision
Atk bite (d6) | Mv Normal | Ml 8 | XP 40
Acid spray: 5’ x 10’ behind it, 2d6 damage (DC 8 DEX for half).
Announces itself with a sharp crack and acrid smoke.


Beetle, Giant Tiger

HD 3 | AC 16 | HP 12 | Darkvision
Atk bite (2d6) | Mv Normal | Ml 9 | XP 90
Attacks anything it encounters.
Aggressive striped predator.


Berserker

HD 1 | AC 12 | HP 4
Atk battle axe (d8) | Mv Normal | Ml 12 | XP 10
Rage: Edge on attacks, double damage dice. Attacks nearest target until none remain.
Wild-eyed warriors who fight without regard for their own safety.


Berserker Chief

HD 2 | AC 12 | HP 8
Atk great axe (d10) | Mv Normal | Ml 12 | XP 40
Rage: Edge on attacks, double damage dice. Attacks nearest target until none remain.
Leads by being the most dangerous one in the warband.


Black Pudding

HD 10 | AC 13 | HP 40 | Blindsight
Atk pseudopod (3d8) | Mv Slow, Climb Slow | Ml 12 | XP 1000
Acid dissolves metal: weapon (1 hit), chain (1 hit), plate (2 hits). Magic items get +1 hits per bonus.
Amorphous glob of living acid. Seeps through cracks hunting prey.


HD 4 | AC 14 | HP 16 | Darkvision
Atk bite (d6) | Mv Fast | Ml 6 | XP 160
Blink: Teleport up to 120’ once per round—appear, bite, vanish.
Pack hunters. Intelligent, lawful, hate displacer beasts.


Boar, Wild

HD 3 | AC 12 | HP 12
Atk tusks (2d4) | Mv Normal | Ml 10 | XP 90
Fight to the death when wounded. Charge for double damage on first attack.
Bristled, tusked, and foul-tempered. Hunters fear them more than wolves.


Bugbear

HD 3 | AC 12 | HP 12 | Darkvision
Atk morningstar (d8) or spear (d8) | Mv Normal | Ml 9 | XP 90
Stealthy: Edge on stealth and hiding checks.
Large, hairy goblinoids standing 7-8 ft tall. Surprisingly quiet for their size.