Fighter Feats
You start with two of these at level 1 and pick another at each odd level (3, 5, 7, 9, 11). These are what make Fighters dangerous.
Feat List
| Feat | Effect |
|---|---|
| Adaptive Fighter | Choose one damage type. Reduce damage of that type by 1. Can take multiple times. |
| Ambush Hunter | On the first round of combat, deal +1d6 damage on a hit. |
| Armor Master | +1 AC. Heavy armor no longer imposes Stealth penalties. |
| Battlecry | As an action, all enemies within Near must make a DC 12 WIS save or be Frightened for 1 round. |
| Blind Fighting | No attack penalties in darkness or against invisible foes in melee. |
| Bodyguard | Once per round, redirect an attack against an adjacent ally to yourself. |
| Cavalry Charge | When you charge while mounted, deal +1d6 damage. Target must pass a DC 12 STR save or fall Prone. |
| Cutting Edge | Once per combat, reroll your damage dice. You must take the new result. |
| Death Strike | When you drop a foe to 0 HP, immediately make another melee attack. |
| Debilitating Blow | On a hit, reduce the target’s Speed to half for 1 round. |
| Deflect Missiles | +3 AC against ranged attacks. |
| Duelist | +2 AC in melee when wielding a one-handed weapon and no shield. Light or medium armor only. |
| Feint | After taking the Dodge action, your next melee attack gains Edge and +1d6 damage. |
| Heavy Hitter | On a critical hit with a two-handed weapon, roll one additional damage die. |
| Hurl Weapon | Throw any melee weapon to Near range without penalty. |
| Overpower | Edge on grapple and shove attempts. |
| Rage | Spend 1 Boost Die to enter rage. While raging: Edge on attacks, roll damage twice (take highest), immune to fear. Can only attack—nothing tactical. Lasts 10 rounds. Attack nearest target; if enemies die first, attack allies. DC 16 WIS to end early. |
| Second Wind | Once per combat, spend a Hit Die to heal as a free action. |
| Shield Bash | Attack with your shield for 1d4 damage. On a hit, knock target Prone. |
| Skirmisher | Move up to half your Speed without provoking opportunity attacks. |
| Stalwart | Edge on saves vs fear and charm while wearing armor. |
| Weapon Specialization | +1 damage with one chosen weapon type. Can take multiple times for different weapons. |
| Whirlwind Attack | Once per day, attack all enemies within Close range. |